In real-time games, for example a platformer, real-time-strategy, or shooter, input is polled continuously rather than being a blocking input. Usually in these types of games there is a single thread...
Type: Posts; User: nathandelane
In real-time games, for example a platformer, real-time-strategy, or shooter, input is polled continuously rather than being a blocking input. Usually in these types of games there is a single thread...
You're welcome. I'm glad I could help you somewhat, and hope that I can help in the future also. Just to be clear also, a true interface in C++ is a completely virtual class with no fields. For...
This is relatively poorly designed but it shows a computer player taking a turn:
#include <iostream>
#include <vector>
#include <string>
#include <cstdlib>
/**
* Class Player
Sorry that I wasn't very clear. I was not thinking that you should rename your Sprites to Movable. I was just thinking that you should create a Movable interface and have your Sprite class inherit...
So from what I understand you are saying that you have a class Object:
struct Coordinates
{
int x;
int y;
};
class Object
In a game, players generally take consecutive turns. Once the last player in a set of players has played, then the first player takes another turn, and each other player consecutively takes their...
Yes you could muffinman. Once again you will need to get an understanding of some basic concepts, such as Sockets, TCP/IP, client-server, and peer-to-peer models.
@kotoko
I think if you have a vector of IPieceOfClothing objects, then that can be where they live, and the outfits can "borrow" those objects by pointing to them, hence pointers.
For example...
It seems like you're off to a great start in creating this program. In your last post (the last one I read anyway, #7) you said some things that could be important when you are thinking about...