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Type: Posts; User: thedodgeruk

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  1. dxgi.dll is taking all my render time , help please

    hi there
    i have a odd problem , i have written a game engine for a project , when i run an analizer from visual studio over it .
    and my loop 47% off the time , now thisis after loading , so the...
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    1,514

    parse a template class via xml

    i cant see how its possible but would like to make sure

    i am using an xml parser to set up a game scene
    but need to be able to do

    engine->createModel<CmodelBasic>()
    ...
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    11
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    2,601

    cheers , it looks like is the same thing as...

    cheers , it looks like is the same thing as templates , dont seam to like it when you put them in the cpp file
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    2,601

    tryed making a it a static and got exact same...

    tryed making a it a static and got exact same thing
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    11
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    2,601

    sort with vector pointers

    bool MySort(CModel* entity1 , CModel* entity2)
    {
    return entity1->m_pDiffuseMap < entity2->m_pDiffuseMap;

    }



    std::sort (m_modelvector.begin(), m_modelvector.end(), MySort);
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    895

    visual studio probelm i think

    when i complie i get this message now
    C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppClean.targets(74,5): warning : Access to the path 'D:\3rd year project entity ver 1 -...
  7. need a random number generator thats not compleatly random

    i have seen a diagram in a book many years ago to do with curves.

    say i want to random generate a number between 1 and 10 , there is more chance of it picking a lower number than a high number...
  8. keep getting "groupProjectDebug.exe has triggered a breakpoint" but there is none ??

    i keep getting:


    groupProjectDebug.exe has triggered a breakpoint

    but there are no break points in the program , i have tryed putting one in and then

    delete all break points but this...
  9. cheers , i made it protected , i thought what...

    cheers , i made it protected , i thought what i wanted was not possible , was trying to make it like the way a singleton works , but could not get it right :)
  10. just the constructor

    just the constructor
  11. how to make an inherited constructor private?

    i have a base class and every thing is inherited from it .

    i want to make that base class private but when i try the inherited class complains when it trys to pass arguments back to it from when...
  12. no , erm . when you start using the methods ,...

    no , erm .

    when you start using the methods , intellesences comes up telling you what kind of arguments are needed to be filled in , but there is also a way that more informartion can be...
  13. how do get help up when you create your own methods

    im using visual studio 2010


    im creating methods in a class.

    when i access the methods, i would like not only intelesence to help me compleate the methods i am calling but also some kind of...
  14. is there an easy way to find funtions that never get called?

    i have finished my ai program , and i needs cleaning up , i think there might be some functions that are declared but never called anywere.

    is there an easy way to find them
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    trying to return an array of floats

    float& GetMatrix(IModel* model)
    {
    float matrix[4][4]; //// not my code
    model->GetMatrix( &matrix[0][0] ); // not my code

    return &matrix;

    }
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    2,459

    transfer a vector into a matrix

    i have a vector and want to transfer it to a matrix.

    its a directional vector for moving localZ.

    so i put it into matrix[2][0] and matrix[2][1] and matrix[2][2] //Z

    so when i move...
  17. when creating a class, what order do you put things in?

    i take it is

    private:

    then
    public:



    but is it methods or members first
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    pointers to funtions

    i have this code


    #include <stdio.h>
    #include <iostream>
    using namespace std;


    void DisplayMine()
    {
  19. Replies
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    1,418

    memory leak , help please?

    #include <iostream>
    #include <string>
    #include <deque>
    using namespace std;

    #define _CRTDBG_MAP_ALLOC
    #include <crtdbg.h>

    struct myStruct
    {
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