well that was it.... lol i have spent the last 2 hours going over the prob and that was it.
thanks mr wizard...
Type: Posts; User: Frog22
well that was it.... lol i have spent the last 2 hours going over the prob and that was it.
thanks mr wizard...
sorry that wasn't it, althought thank you for the reply anyway!!
hello!!!
where to start....
well I am writing a simple program to load X files, In the program i have setup several functions for camera movement...
now based on the users input, i have...
well if that is the case....
say i import a mesh.. and this mesh is town
then i import a character mesh and i wish to orient
this character mesh and one end of the town
to do this i have to...
well i am no expert at the matter
but generally when you get linking errors dealing with
directx, for me atleast
you having linked the proper libraries
you do this buy going to the
project,...
Alright well here i am again....
I am just playing around with some 3d stuff using
the sdk library files.
And the book i am using states units when dealing with
directx. I am using 3d max...
ok
i am wondering how i would save cetain information
into a file *.whatever. things such as variables.
then i could load these variables back into memory and
manipulate them.
i think it would...
well the problem is simple, i don't know how haha
(i haven't got enough sleep bare with me)
alright i understand how to open/save/edit text based files
using C++, I have covered most basic...
Thanks!!!
Thanks!!!
I am new to C++ and was wondering how you input, without what your typing being displayed on the screen, if this is already on the board I apologize, i couldn't find it.
I am using visual C++ 6.0...