make sure you include libmysql.lib, and mysql.h.
#pragma comment ( linker, "libmysql.lib" )
or configerate with the programs properties.
Type: Posts; User: iPromise
make sure you include libmysql.lib, and mysql.h.
#pragma comment ( linker, "libmysql.lib" )
or configerate with the programs properties.
// Double check hwndP, make sure the message is not sent by the scroll bar, or else add the handle of the scroll bar to the lparam.
SendMessage(hwndP, WM_HSCROLL, LOWORD(SB_LINERIGHT), NULL);
Sorry guys, I coded that on the spot, here is a better example:
#include <string>
#include <iostream>
#include <ifstream>
using namespace std;
You can inject a dll into program two and read data from there, or you can send data with Winsock between the two applications. Or you can make program two write to a file, and program one reads data...
Heres a working example, pseudo code:
#include <iostream>
#include <fstream>
using namespace std;
void readfile ( const char * filepath )
Thanks.
Look at your projects output folder for your executable. In VC++ its usually at:
../Debug/ or
../Release/
The code for displaying a "Hello World" message in your console application is:
...
Thanks guys.
So what is the difference between these types? Performance, ineffiency, what?
Hey,
A classic game called Age of Empires doesn't have any startup agruments to place to host / join a multiplayer game, so the only alternative to that is DirectPlay which was depreciated 3 years...
#include<iostream>
void main()
{
char Buffer[81];
cout<<"Enter a line of text and press enter, all vowels in the text shall be discarded:";
cin>>buffer;
Object Oriented Programmming in C++ by "The Waite Group's"
Don't check your char type variables with a simple '==' equality sign.
Use strcmp to check your variables, here is your problem:
if ( choice == "Y" )
{
...
}