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Type: Posts; User: Walker

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    I guess I'll go and dive in then and see how I...

    I guess I'll go and dive in then and see how I go. I thought someone might tell me to just try and start coding. ;)

    Cheers
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    A rather broad code design question

    Hi, I apologise if this is too broad or if it sounds like "how do you make a game?".

    I have made several mini games, mostly not utilising OOP concepts, although I have done a few with atleast a...
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    std::map sounds like the one for me. Thanks guys!

    std::map sounds like the one for me. Thanks guys!
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    Oh, okay, thanks for the tip. This is my first...

    Oh, okay, thanks for the tip. This is my first time using STL, any chance you could suggest a better container to use?
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    Thank you, I was really over complicating things....

    Thank you, I was really over complicating things.

    Cheers
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    Calling a function from a stored object

    I have just managed to get my head (mostly) around the factory pattern but at the moment I am stuck trying to access created objects.

    I store them in an STL vector:

    Vector.push_back...
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    I'm not sure about the licensing on BASS,...

    I'm not sure about the licensing on BASS, although it may not matter for you project. It's rather popular though and as it's atleast somewhat commercial, I would expect the support to be pretty...
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    I think he means to convert image type one to...

    I think he means to convert image type one to image type two.

    Is there a particular format that you haven't found a program to support? These are generally proprietary and the only way to convert...
  9. Thanks guys, I'm starting to understand a bit...

    Thanks guys, I'm starting to understand a bit more. Going to look up factory patterns now.
  10. How to have a user create a new object/instance of a class

    Hi, I apologise if this is a common question, or if I am going in the wrong direction entirely.

    I have been trying to get a better understanding of classes. What I haven't been able to work out is...
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