Welcome aboard chaser!
I haven't been around here much lately because I'm terribly busy with other stuff, but if I'll be able to, I will help you to move along.
Good luck with your game!
Type: Posts; User: Rhuantavan
Welcome aboard chaser!
I haven't been around here much lately because I'm terribly busy with other stuff, but if I'll be able to, I will help you to move along.
Good luck with your game!
Hmm... yours are broad questions that need broad answers, but unfortunately I don't have time to reply a thorough thing (I'll be away for a week).
If you try to use a simple graphical library...
jcsuperfi, please consider Zeeshan's suggestion. I, like many others wanted to make an RPG for my first game. You know what? I kept doing it for five years or so until I figured out that that was...
Nice work Jdinger! Stable and looking good.
Keep on doing good work!
I think he's asking if there's a C++ builder version for free (the Personal Edition)
gratis = free in italian
Thanks to both of you!
I was wondering if I could use references instead of pointers. Is there any significative difference?
... on a second thought, it does not compile if I try using...
I have a compile problem here.
I have a vector declared as:
std::vector<CGameObject> _vGameObjects;
CGameObject is an abstract class.
_vGameObjects.push_back(_paddle);