Search:

Type: Posts; User: Rhuantavan

Search: Search took 0.01 seconds.

  1. Replies
    2
    Views
    1,448

    Welcome aboard chaser! I haven't been around...

    Welcome aboard chaser!
    I haven't been around here much lately because I'm terribly busy with other stuff, but if I'll be able to, I will help you to move along.

    Good luck with your game!
  2. Replies
    14
    Views
    2,883

    Hmm... yours are broad questions that need broad...

    Hmm... yours are broad questions that need broad answers, but unfortunately I don't have time to reply a thorough thing (I'll be away for a week).

    If you try to use a simple graphical library...
  3. Replies
    14
    Views
    2,883

    jcsuperfi, please consider Zeeshan's suggestion....

    jcsuperfi, please consider Zeeshan's suggestion. I, like many others wanted to make an RPG for my first game. You know what? I kept doing it for five years or so until I figured out that that was...
  4. Replies
    18
    Views
    3,811

    Nice work Jdinger! Stable and looking good. ...

    Nice work Jdinger! Stable and looking good.

    Keep on doing good work!
  5. Replies
    14
    Views
    2,101

    I think he's asking if there's a C++ builder...

    I think he's asking if there's a C++ builder version for free (the Personal Edition)

    gratis = free in italian
  6. Replies
    3
    Views
    3,193

    Thanks to both of you! I was wondering if I...

    Thanks to both of you!

    I was wondering if I could use references instead of pointers. Is there any significative difference?

    ... on a second thought, it does not compile if I try using...
  7. Replies
    3
    Views
    3,193

    C++ compile problem

    I have a compile problem here.
    I have a vector declared as:


    std::vector<CGameObject> _vGameObjects;

    CGameObject is an abstract class.


    _vGameObjects.push_back(_paddle);
Results 1 to 7 of 7