Thanks 007, your suggestions have been really good and I have now managed to complete what I originally set out to achieve :) thank you! :) - could you show me what your screens look like when you...
Type: Posts; User: pawikan
Thanks 007, your suggestions have been really good and I have now managed to complete what I originally set out to achieve :) thank you! :) - could you show me what your screens look like when you...
don't you like the 3D environment 007? ;)
Hello,
I have create my first A* algorithm with uses an open list and then selects the cell with the lowest proposed distance, opening more cells to the open list.
My problem is I don't know...
Hello,
I have been working on the code to try and get the search algorithm working correctly. To visualise, the green sphere now follows the route determined by the depth first algorithm,...
Hi Rogster007,
There is a graphics api that is handling the 3d environment. the original post was asking for help although I gave it a go, even if it is not elegant.
Thanks for helping! It's a...
Hello,
I have now tried to incorporate the depth finding code into my environment. The identifier is floorcells[x][y].exitFinal - if this is set to true the algorithm has found the end point. At...
Its great I`m almost there!
Do you know what extra variables are needed and do you know how the nodes will be connected depending on wall being true or false??
Thanks
Hello,
I am currently teaching myself C++ and would like to investigate pathfinding more. I have built an environment with a 2 dimensional array, with a structure determining whether there is a...