I have 640x480x8, and I know how to do page flipping in VESA. I need some suggestion on how to do a good 3-layers parallax.
Type: Posts; User: r0x
I have 640x480x8, and I know how to do page flipping in VESA. I need some suggestion on how to do a good 3-layers parallax.
Thanks a lot for your interest! :)
However, the problem isn't copying memory. This is my routine in C++, and it's pretty close to yours, where [eax+disp] expressions are class members (fuc*ing...
Hi.
I would like to have a little suggestion. I have been writing a 2D tile engine for a platform game for 2-3 months, and I learned 13h and then Mode X, but now I'm getting into Vesa...
You should allocate dinamically 'spaces', in order to allocate a non-constant size.
char* spaces = new char[ hang.length ];
...
delete[] spaces;
However, you should use 'string' instead...
I'm having many troubles with inline asm block referring to C++ data, either structs or classes. I read on the help files that Watcom inline assembler doesn't support TASM/MASM macros for accessing...