Search:

Type: Posts; User: r0x

Search: Search took 0.00 seconds.

  1. Replies
    5
    Views
    2,903

    I have 640x480x8, and I know how to do page...

    I have 640x480x8, and I know how to do page flipping in VESA. I need some suggestion on how to do a good 3-layers parallax.
  2. Replies
    5
    Views
    2,903

    Thanks a lot for your interest! :) However,...

    Thanks a lot for your interest! :)

    However, the problem isn't copying memory. This is my routine in C++, and it's pretty close to yours, where [eax+disp] expressions are class members (fuc*ing...
  3. Replies
    5
    Views
    2,903

    Vesa. Parallax scrolling.

    Hi.

    I would like to have a little suggestion. I have been writing a 2D tile engine for a platform game for 2-3 months, and I learned 13h and then Mode X, but now I'm getting into Vesa...
  4. Replies
    8
    Views
    2,325

    You should allocate dinamically 'spaces', in...

    You should allocate dinamically 'spaces', in order to allocate a non-constant size.



    char* spaces = new char[ hang.length ];
    ...
    delete[] spaces;


    However, you should use 'string' instead...
  5. Replies
    0
    Views
    6,936

    Watcom C++ inline assembler

    I'm having many troubles with inline asm block referring to C++ data, either structs or classes. I read on the help files that Watcom inline assembler doesn't support TASM/MASM macros for accessing...
Results 1 to 5 of 5