Okay, so I've sorted out all the niggling issues... Now onto 3d rendering.
How would I go about using IBillboardSceneNode for my 2d objects?
I don't want to resort to using draw2dImage()...
Type: Posts; User: The Dog
Okay, so I've sorted out all the niggling issues... Now onto 3d rendering.
How would I go about using IBillboardSceneNode for my 2d objects?
I don't want to resort to using draw2dImage()...
Thanks, i'll check it out..
No not those kinds of issues. Some of the bullets that are supposed to vanish, just stay at the edge of the screen. It's weird because not all of the bullets do it. I'm assuming the screen is...
Thanks, those screenshots are using Gosu, which uses OpenGL. I've updated my code to use Irrlicht, but I'm experiencing issues and I'm now questioning the value of using 3d as opposed to accelerated...
don't have anything close to a game yet... just the ability to render the bullet patterns...
Thanks. Managed to convert my project in an hour or two... Some rendering issues, but I'll figure them out...
I'm currently using gosu, which is cross platform and object oriented. I'm not keen on using something like SDL or the newly released allegro.
Also, I'm looking for an sdk that abstracts lower...
Hi
I've written a small demo showing off a bulletml script... The game will basically be a typical shmup with a few gameplay twists (haven't figured them all out yet...).
What I want is a 3d...
>> There is a simple solution to your problem. You don't need to 'find' empty holes or array indices if you never have any. So what type of data structure has or could have constant time insertion...
Hi
Bullets are created and removed outsidet the game's update method as I'm utilising BulletML and because I prefer it this way. The overhead of the iteration required for updating active bullets...
Hi
I've decided to get into games development and have quite a bit of catching up to do.
Currently, I'm writing a shmup engine (which I've done before, but I lost my code!).
For my bullets, I...
Remove the file output stream and use printf instead, then check to see if does the same thing...
No it's not the same memory. If you need space for a string, use malloc.
Once you've allocated memory for it, don't re-assign the pointer for example:
char *s1 = malloc(80);
strcpy(s1,...
HINT: Why do you need to check if a character is a consonant if you've already ascertained that it is a vowel?
*EDIT*
I've just read your printf's now... Change the false printf's to be "The...
Hi
Theoretically, yes! But the fields in a delimited file should not contain the delimiter themselves,
so the parsing might fail when that happens, which may be okay.
Is there a way to use...
Hi
Basically, everything between the delimiter which, in this case is a ','.
The fields themselves may have extra delimiters which, in this case is a '"'.
So the matching should be:
(1)...
Hi
I'm looking for a fast expression to parse a file which contains potentially millions of records
such as the following:
"363111000686","923028199557","923456973171","03-01-2008...
I'd suggest using a Factory.
Print the output you get, as well the input to the function...
A copy of the pointer is passed. Regardless of the content, the fact that it's a copy is the important.
You have two options:
1) Return a newly allocated pointer.
2) Pass a reference to the original pointer to the function. (So the function will accept a **)
Don't give up, struggle until you...
I haven't touched C in a long time, but memory allocation isn't mandatory for structs. They are treated as normal variables and placed on the stack...
Be simple. The original string has 7 characters, so make space for str1.
Also, your logic is completely flawed.
str must move from the back to the front (decrement the pointer),
and str1 must...
What's the format of the file?
What is 'playerrecords'? What does it look like?
>> Am i just doing this backward or am i missing something simple?
What errors do you get?
Thanks BobS0327.
Will give ur code a go.
Thanks again.