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Type: Posts; User: MartinThatcher

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    I've programmed simple games like tic-tac-toe and...

    I've programmed simple games like tic-tac-toe and I'm working on an RPG system, so I have done a little bit of game programming. Anyway, I'm not going to get anywhere continuing this debate, and I'm...
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    I, as a game programming student, do love to...

    I, as a game programming student, do love to program games. In fact, I love programming in general. I consider myself to be a pretty avid gamer, but since I've started programming, programming has...
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    Um, considering the fact that I'm in a game...

    Um, considering the fact that I'm in a game programming class, I won't be forgetting about programming games any time soon.



    All I was asking for was a few ideas since I'm having trouble coming...
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    Game Ideas

    Hello, I'm looking for game programming ideas and was wondering if anyone here could help with that. I've just recently learned about functions and references, but I can't do anything with graphics...
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    Thank you very much! It worked perfectly! P.S....

    Thank you very much! It worked perfectly!

    P.S. I already knew about ignore, but I didn't know it could be used that way! :)
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    RPG troubles

    Hey, it's me again. :) I've got a decent system going for my RPG now, but I have one major issue that ruins the whole thing. The problem comes from two little lines of code:

    cout...
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    o_O? Like I said, I'm a beginner, so I have no...

    o_O? Like I said, I'm a beginner, so I have no idea what you are talking about...
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    Okay, thank you. :)

    Okay, thank you. :)
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    Right, I get that. What I'm asking is: //Do...

    Right, I get that.

    What I'm asking is:

    //Do I need all of these "int&"s?
    void shop(int& swordCost, int& swordLevel, int& shieldCost, int& shieldLevel,
    int& bowCost, int& bowLevel, int&...
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    Okay, I get what you're saying now, but I have a...

    Okay, I get what you're saying now, but I have a question. Do I need to put "int&" before every integer I pass to the function?
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    What you just posted made no sense to me, but I'm...

    What you just posted made no sense to me, but I'm sure it will make sense soon enough. :)
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    Okay, I'll see what I can do with classes once I...

    Okay, I'll see what I can do with classes once I learn about them. :)

    If you're interested, here's the updated code:

    //Program: Role-Playing Game
    //Programmer: Jeremy Hansen
    //Programming...
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    Thanks for the advice. :) I'm pretty new to C++,...

    Thanks for the advice. :) I'm pretty new to C++, this is the end of my third week with it.
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    Text-Based RPG

    Does anyone think this would be a decent system for a text-based RPG? I'm just starting to learn C++ so any constructive criticism is welcome. :)


    //Program: Role-Playing Game
    //Programmer:...
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