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  1. Thread: VBOs for 2D

    by coldviper
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    glBegin(), glEnd() and glVertex*() are the...

    glBegin(), glEnd() and glVertex*() are the immediate mode and it is so slow because of the function overhead.

    I tried loading a heightmaps with 522,422 triangles on my 3D engine a while ago with...
  2. Replies
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    +1 For SDL SDL is is actually really easy to...

    +1 For SDL

    SDL is is actually really easy to use. I even use it on most of my 1st year college projects.

    Coldviper
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