glBegin(), glEnd() and glVertex*() are the immediate mode and it is so slow because of the function overhead.
I tried loading a heightmaps with 522,422 triangles on my 3D engine a while ago with...
Type: Posts; User: coldviper
glBegin(), glEnd() and glVertex*() are the immediate mode and it is so slow because of the function overhead.
I tried loading a heightmaps with 522,422 triangles on my 3D engine a while ago with...
+1 For SDL
SDL is is actually really easy to use. I even use it on most of my 1st year college projects.
Coldviper