D3DXMATERIAL Structure (Windows)
nope. It returns a LPSTR.
Type: Posts; User: Vick jr
D3DXMATERIAL Structure (Windows)
nope. It returns a LPSTR.
I want to use plain old std::string with regular single byte ascii chars.
should this work?
string file="C:/models/mymodel.x";
D3DXLoadMeshFromXA(file.c_str());//other args not shown
...
Simple problem:
how do I do this?...
Input:
LPCTSTR L"Directory/someFileA"
LPSTR L"someFileB"
output:
LPCTSTR L"Directory/someFileB"