Thanks for reply dwks but how it prints out was not my concern. I was working with pixel coords and the result was sometimes 1 pixel off just like in the example I posted.
I guess the best option...
Type: Posts; User: hoistyler
Thanks for reply dwks but how it prints out was not my concern. I was working with pixel coords and the result was sometimes 1 pixel off just like in the example I posted.
I guess the best option...
Hi guys,
does anyone know how to lose the small noise getting added to float numbers?
here is the code:
typedef unsigned long u32;