Search:

Type: Posts; User: Akkernight

Search: Search took 0.01 seconds.

  1. Thread: Uint32 math

    by Akkernight
    Replies
    12
    Views
    4,920

    Awesome, thanks!

    Awesome, thanks!
  2. Thread: Uint32 math

    by Akkernight
    Replies
    12
    Views
    4,920

    so when I declare the 'flags' Uint32 variable, I...

    so when I declare the 'flags' Uint32 variable, I should do like

    Uint32 flags = flag1 | flag2 | flag3 ?
  3. Thread: Uint32 math

    by Akkernight
    Replies
    12
    Views
    4,920

    But if it works to just add them, how can SDL...

    But if it works to just add them, how can SDL know what to turn on o.O?
    When I add them, don't they turn into numbers? Or do they stay as the text type thing ?
  4. Thread: Uint32 math

    by Akkernight
    Replies
    12
    Views
    4,920

    And what about the other stuff?

    And what about the other stuff?
  5. Thread: Uint32 math

    by Akkernight
    Replies
    12
    Views
    4,920

    Uint32 math

    I feel like spamming, but this I suspect could go terribly wrong if it fails...

    So, I have some Uint32 flags which I'll pass to SDL_SetVideoMode (Width, Height, BPP, flags)

    Reference is here ...
Results 1 to 5 of 5