Well, take this for example:
I start with a pointer called "device", and the Irrlicht engine makes it to where the "device" pointer is declared in main(). Now my problem is functions and...
Type: Posts; User: GlitchGuy2
Well, take this for example:
I start with a pointer called "device", and the Irrlicht engine makes it to where the "device" pointer is declared in main(). Now my problem is functions and...
Okay, so I'm making a game with an engine called Irrlicht, however I have trouble doing some stuff because of the order of how the process goes. I want my source codes clean and easy on the eye.
...
I WOULD use that method, but I'm afraid that might sacrifice lots of speed.
But what I mean is to export a functional .exe at all through my "game engine" whether it reads and executes a scripted...
I know, the title does no justice.
I want to know how to, say I was making a game engine (I want to, but I know I'm not exactly ready yet) say I compiled the program without errors, and now I test...
Wasn't sure if this should go in C++ or Games board but Games Board seems to relate to graphics, ah well, feel free to move this.
Okay, I have two problems, one is not too important, the other is...
So I've looked through everything and with a tutorial for DirectX9 I'm doing, and I for the life of me cannot find out what's wrong with the code here:
/************************************/
/* ...
HOLY- How the heck did I miss that? Well that was a waste...
Thanks, I probably should've been looking closer at that.
So here I am working on a text game (Taking a break from Irrlicht) and one day this evil thing came into my room, the compiler error!
So it says...
In my Player Object with all the functions,...
Okay, so I am making a text RPG, and for some reason the Player object makes this error:
I don't get it at all, does anyone know if they can help me, Player's code is:
//Player behavior
...
Kay, so I'm working on a text RPG, and I ran into a snag that if I try to use a CHAR as a string (by making an array out of it) I can't compile, this is my code for initilizing my CHAR ARRAY:
char...
Then how do I get through that? I changed the variable 'input' from an interger to a character, and then changed GET to g, New to n, ect. but it still fails to compile at the same place.
Alright, thanks, and what happened was I didn't understand the string declaring, so I tried arrays, either way, my debug problem moved into the code some more... But this doesn't make sence to me......
Array Declare
char name[10];
Array in action
case 'NEW':
cout<< "Who owes you money? Please type the name:\n";
cin>> name[10];
...
So I've worked on my first big program in a DOS Screen, it's where you input a command and it'll return the function defined with it (duh) It's not working for some reason though.
Code for...