Wasn't sure whether you'd want it all pasted! Here it is:
/// \class gmThread
/// \brief gmThread.. try to keep this class's memory footprint small.. at the time of this comment, its
/// ...
Type: Posts; User: murdercityriot
Wasn't sure whether you'd want it all pasted! Here it is:
/// \class gmThread
/// \brief gmThread.. try to keep this class's memory footprint small.. at the time of this comment, its
/// ...
The only place it's being called, as far as I can tell, is with the 'gmThread' type:
/// \class gmThread
/// \brief gmThread.. try to keep this class's memory footprint small.. at the time of...
Yeah that's right, no worries.
Here's the gmListDoubleNode code if it's of any use:
/// \class gmListDoubleNode
/// \brief intrusive node, must inherit this class templated to your class...
I'm not using MSVC, I'm using the ISO compliant CodeWarrior compiler.
I'm not sure what you mean about the type of a_elem.
Thanks for your help, I've included more code so you can see what the...
Thanks for your help, I'm trying to get the GameMonkey scripting tools to compile with my program, so it's a bit difficult to give a compilable example as I'm not that familiar with their codebase.
...
Sorry! My wrists are well and truly slapped
Nope, no luck unfortunately
I'm having some problems getting some code (which I believe is compliant to the Microsoft C++ definition) to compile on CodeWarrior (which uses is ISO definition). I've sorted some of the syntax...