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Type: Posts; User: gltiich

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  1. Thread: C++ or VC++?

    by gltiich
    Replies
    5
    Views
    1,335

    Visual C++ exists, and it can be both managed and...

    Visual C++ exists, and it can be both managed and unmanaged depending on your approach (largely dictated by a few compiler options).

    Complete reference: Visual C++

    ... and yea, Visual Studio is...
  2. Replies
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    6,096

    Use strings, and if you need an old school string...

    Use strings, and if you need an old school string for any reason you can do this:

    string lolwat = "hai therreee";
    // ... lolwat.c_str();

    Of course, don't forget to distinguish between C and...
  3. Replies
    3
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    890

    There is no end to the number of ways you can...

    There is no end to the number of ways you can specialize in computer programming, it applies to every industry.

    Computational physics/geometry, networked applications for business or servers,...
  4. Thread: Help

    by gltiich
    Replies
    36
    Views
    3,220

    Use the forum.

    Use the forum.
  5. Replies
    5
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    2,897

    edit: iMalc gave a way better example below, I...

    edit: iMalc gave a way better example below, I removed my /fail pseudo code.

    The C++ witch makes a good point, not only could you receive a struct larger than any of the basic/standard data types,...
  6. Replies
    14
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    4,093

    #include , not . /me points at...

    #include <cmath>, not <math.h>.

    /me points at forum title. :p
  7. You need to be very comfortable with object...

    You need to be very comfortable with object oriented programming. Game are systems, systems that involve some number of players. Games have rules, implemented by logical conditions. Games usually...
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    2,571

    OOooo!!! It just occurred to me, I completely...

    OOooo!!! It just occurred to me, I completely forgot about Processing.

    Processing 1.0

    If I remember right it's based on Java, but that language will be fine and even more intuitive for you to...
  9. I learned C++ on this website and...

    I learned C++ on this website and cplusplus.com/doc/tutorial/ many years ago. Now I'm incredibly comfortable with C and C++ and have moved on to use it to study math and physics.

    You don't need...
  10. Replies
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    2,571

    Well, I've mostly used GLUT for OpenGL...

    Well, I've mostly used GLUT for OpenGL applications, there's only one thing required to get that to function which is to append the below snippet in to your source *before the actual glut include.
    ...
  11. Replies
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    2,571

    I can tell you from experience, especially in...

    I can tell you from experience, especially in designing particle systems, that you'll want access to hardware accelleration for good response time / framerates. Just because your graphics are 'just...
  12. Replies
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    2,571

    If you don't tell us what you're overall goal is,...

    If you don't tell us what you're overall goal is, or what you intend to work towards, then it's hard to make suggestions. Why? Because different approaches offer differences in ease of use vs...
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    35,028

    this is what a\nmultiline file actually\nlooks...

    this is what a\nmultiline file actually\nlooks like when you access it programatically\n:)

    this is what a
    multiline file actually
    looks like when something like
    notepad opens the file
    :)
    ...
  14. Replies
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    11,874

    You're in the wrong place for this kind of...

    You're in the wrong place for this kind of knowledge, however lucky you I was strolling around here and can tell you exactly what to do.

    Download FMOD, that's an excellent library - just don't...
  15. Replies
    8
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    2,438

    #include using namespace std; int...

    #include <iostream>
    using namespace std;

    int main ()
    {
    float n;
    for (int x=0; x<10; x++)
    {
    n = x / 6.0;
    cout << n << endl;
  16. Replies
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    1,004

    You can't find anything about the data type...

    You can't find anything about the data type 'char'?

    c++ char - Google Search
  17. Replies
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    2,190

    I'm willing to bet this would do well for your...

    I'm willing to bet this would do well for your purposes;

    Line Segment Intersection Algorithm » Bryce Boe

    It looks like you'll have to approach the fundamental game design differently for it to...
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    3,035

    I've written some ridiculously fast visual...

    I've written some ridiculously fast visual effects for audio with OpenGL and GLSL, if you ask me OpenGL is freaking badass. OpenGL 3.0 just released and it looks like a fundamental reworking of the...
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    3,035

    I don't know what you think is so complex about...

    I don't know what you think is so complex about graphics API's. Maybe the syntax was aesthetically unpleasant and had an odor of 'complexity' that causes you to have the perspective that you do. That...
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    This might help you, ...

    This might help you,

    http://www.codeproject.com/KB/printing/lineprint.aspx?print=true

    http://www.google.com/search?hl=en&q=line+printer+c%2B%2B+class&btnG=Google+Search
  21. Replies
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    aww :( i guess the 'your mom joke' was made in...

    aww :( i guess the 'your mom joke' was made in vein. :p

    edit: his questions seem pretty reasonable, maybe you don't know about the C and C++ sections of this board. you should stay away, people...
  22. Replies
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    1,903

    i'll google your mom icedane *googles* too many...

    i'll google your mom icedane
    *googles*
    too many pictures of bestiality came up - it wasn't much helpful


    george2:
    since you're obviously too lazy to do your own research as icedane so kindly...
  23. Thread: 64 Bitwise AND

    by gltiich
    Replies
    2
    Views
    1,602

    this is exactly why i still love my notebook and...

    this is exactly why i still love my notebook and pencil ;)
  24. . you could use a 64bit int

    . you could use a 64bit int <-- best bet for ya

    if you scaled this...

    . without having to use a large number lib, you could check input and see if it is equal to the max value of int/long/etc...
  25. lmao; a very cr@ppy version: (sorry cpp not c,...

    lmao; a very cr@ppy version: (sorry cpp not c, just hitme lol)



    stringstream tstream;
    string tstring, ta;
    int ia = 123, ib=0, ic=0; //ia = input
    char tc;

    tstream << ia;
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