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Type: Posts; User: medievalelks

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    I second the vote for the OpenGL Programming...

    I second the vote for the OpenGL Programming Guide (a.k.a The Red Book). Also, you can check out the tutorials at http://nehe.gamedev.net and on Steve Baker's web page, too.

    Re: support libs,...
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    I'd start with OpenGL and Direct3D. And yes, if...

    I'd start with OpenGL and Direct3D. And yes, if you're strong in math - especially things like linear algebra - I'd say the game industry is a viable choice.
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