I second the vote for the OpenGL Programming Guide (a.k.a The Red Book). Also, you can check out the tutorials at http://nehe.gamedev.net and on Steve Baker's web page, too.
Re: support libs,...
Type: Posts; User: medievalelks
I second the vote for the OpenGL Programming Guide (a.k.a The Red Book). Also, you can check out the tutorials at http://nehe.gamedev.net and on Steve Baker's web page, too.
Re: support libs,...
I'd start with OpenGL and Direct3D. And yes, if you're strong in math - especially things like linear algebra - I'd say the game industry is a viable choice.