Yeah, this is exactly what I have been doing since my first version, and works perfectly. The issues have mainly been about frames of reference.
For this translation-rotation-translation, I have...
Type: Posts; User: Arianiv
Yeah, this is exactly what I have been doing since my first version, and works perfectly. The issues have mainly been about frames of reference.
For this translation-rotation-translation, I have...
I found a useful thread on the topic
"Quaternions and skeletal animation"
http://www.groupsrv.com/computers/about22217.html
looks like at least the origin/binding portion I had right. Seems...
Haha - yeah - but why?
Aren't quaternions supposed to help me get rid of Gimbal lock? I am using a 4D matrix and quaternion representation.
Do I just need to keep the object coordinate system...
Thanks guys - would not have thought of using the inverse.
Btw, I'm actually using Actionscript 3, not C, but the core code is basically the same for these items, just that I had to write all of...
Hi,
I was wondering if anyone had a good strategy for rotating child objects in 3D independently of a parent object.
For example, a car with wheels that can turn on their own axis, at the same...