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Type: Posts; User: Arianiv

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    Yeah, this is exactly what I have been doing...

    Yeah, this is exactly what I have been doing since my first version, and works perfectly. The issues have mainly been about frames of reference.

    For this translation-rotation-translation, I have...
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    I found a useful thread on the topic ...

    I found a useful thread on the topic

    "Quaternions and skeletal animation"

    http://www.groupsrv.com/computers/about22217.html

    looks like at least the origin/binding portion I had right. Seems...
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    Haha - yeah - but why? Aren't quaternions...

    Haha - yeah - but why?

    Aren't quaternions supposed to help me get rid of Gimbal lock? I am using a 4D matrix and quaternion representation.

    Do I just need to keep the object coordinate system...
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    inverse matrix

    Thanks guys - would not have thought of using the inverse.

    Btw, I'm actually using Actionscript 3, not C, but the core code is basically the same for these items, just that I had to write all of...
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    How to rotate child objects in 3D

    Hi,
    I was wondering if anyone had a good strategy for rotating child objects in 3D independently of a parent object.

    For example, a car with wheels that can turn on their own axis, at the same...
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