Emily post has failed me again...
I understand how to make and #include header files, but I'm not clear on what's considered 'good practice' with header files. What are they good for?
Type: Posts; User: The_Hermit
Emily post has failed me again...
I understand how to make and #include header files, but I'm not clear on what's considered 'good practice' with header files. What are they good for?
Thanks man, looks like what i need.
I can't find tutorials or forum posts on this anywhere, for some reason.
I want to take INT and/or STRING values and write them to a file (.txt or otherwise) that can be re-read by the program on...
oh, wow. good catch.
Thanks, man.
assuming that x and y represent the same nonzero number:
x=y
x^2=xy
x^2 - y^2=xy - y^2
(x+y)(x-y)=y(x-y)
x+y=y
2y=y
2=1
...
I've been working on this nifty little game with my buddy allegro, and I've come to the point wherein I need to save some data. All I know about this is that I imagine it entails writing the...
IMHO, the allegro library is a great place to start with 2d games. The syntax is simple enough and it's powerful enough to make some decent games. If you're interested, hop on over to...
Thanks, man. That makes sense.
lol, god of the C
So, I'm writing this side scrolling rpg (think link to the past or secret of mana), and I'm at a point where I need collision detection.
I've got this idea to hand code the bounding boxes for...
looks good, i'll give it a shot.
thanks.
As the title suggests, I'm interested in game programming. I've looked at openGL, but turned away when i found it was only for 3d projects. I looked at allegro, but was discouraged when i found that...