Resolved the issue.
Never initialized the LuaBadger::bm outside of the class definition.
Type: Posts; User: CornyKorn21
Resolved the issue.
Never initialized the LuaBadger::bm outside of the class definition.
So I'm playing with binding Lua to C++ for class. I have an example which does the binding correctly. What I am trying to toy with now is sharing objects between Lua scripts which will be...
So I finally sat down and played through about 30-60 minutes worth of Fallout.
I find it enjoyable. Actually the lock-picking in the game is annoying me to no end. I very much enjoyed Oblivion's...
I have not picked up the game yet. I plan on grabbing it after work today (pre-ordered stupid me)
I'll have to follow up your review tonight with some of my own thoughts. Although the lock...
Don't they have a list of compatible games on the XBox website somewhere? I know that not every single game on the original will work on the 360.
I have not found an OpenGL book I particularly enjoy although if you are going to learn OpenGL I would suggest picking up the OpenGL programming guide. I believe they have a free PDF version on the...
Those are probably a part of the framework the book is creating for you. If the book came with a CD or a website I would poke around there. I've found a number of authors do this without fully...
Select the image
Edit->copy
File->new
Edit->paste
Is that what you're looking for?
Good to hear you solved the issue.
Yeah I completely overlooked that you didn't call glGenTextures.
//THE DRAWING PORTION
int DrawGLScene(GLvoid) // Here's Where We Do All The Drawing
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear Screen And Depth Buffer...
Load the BMP files as you are doing before the render loop. In the render loop you are going to have to bind the texture for use before drawing the specific shape.
Essentially you'll do:
...
It's fun :)
I'm still trying to figure out if it scares or impresses me haha
One of my previous room mates was productive when he was smoking. He got bored, smoked and coded. Seems like it depends on the person.
Never mind... did some more reading. Can't just call ThreadQuit() or something along those lines I have to essentially add a bunch of if statements checking if the thread should still be running. ...
Not in the mood to go searching for the link but Windows 7 is supposed to have the whole touchscreen deal like the Surface has. There has been at least one video on Windows 7 showing this...
Hmm, looks like another tool I'll have to take a look at. Thanks :)
http://www.stack.nl/~dimitri/doxygen/
I've been searching the documentation for Boost::Thread and I can't seem to figure out how to terminate a thread before it has completed I know when I was using the Windows Threading functions I was...
I can batch render calls. That's no problem.
My issue is loading content in the background and still continuously render. For what I am doing I can not preload everything.
I am attempting to create an application which uses Boost::Thread in order to complete a task. I need the program to load data in the background while displaying the data which has currently been...
Can't you just iterate over each of the vertices and then interpolate between the first mesh and the second based on time? This assumes each mesh has the same vertex count. That would most likely...
I agree with everyone else. Giving you code specifically to resolve your issue will not help. Although I understand seeing code helps to understand the task you are attempting to accomplish.
...
I know OpenGL and DirectX have built-in functionality to create and utilize Mip-Maps for texturing. Does anyone have any information on how Mip-Maps determine which level to utilize? So as the...
I've had absolutely no issues with Vista Business 64-bit. No driver issues to my knowledge at least.
I was having some fun with it when I initially set up the machine with rendering maya...
Sorry I don't have any XML stuff. Doing a study on multithreading this quarter which is the only reason I have the thread link.