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  1. Thread: Send/Recv

    by brietje698
    Replies
    13
    Views
    6,677

    it the line cin >> Msg; thats givng me the...

    it the line

    cin >> Msg;
    thats givng me the error
  2. Thread: Send/Recv

    by brietje698
    Replies
    13
    Views
    6,677

    Unhandled exception at 0x104e63b1 in Chat.exe:...

    Unhandled exception at 0x104e63b1 in Chat.exe: 0xC0000005: Access violation writing location 0xcccccccc.
  3. Thread: Send/Recv

    by brietje698
    Replies
    13
    Views
    6,677

    Whats wrong with: char *Msg; cin >> Msg;...

    Whats wrong with:


    char *Msg;
    cin >> Msg;
    printf(Msg);

    I'm using VC2008
  4. Thread: Send/Recv

    by brietje698
    Replies
    13
    Views
    6,677

    Thanks got that working =] Now i still have to...

    Thanks got that working =]
    Now i still have to make a chat client from that =]
  5. Thread: Send/Recv

    by brietje698
    Replies
    13
    Views
    6,677

    /* Application: Chat Client v1.0 By: Brian...

    /*
    Application: Chat Client v1.0
    By: Brian Denys
    Email: [email protected]
    */

    /* Include Files */
    #include <winsock2.h>
    #include <stdio.h>
    #pragma comment(lib, "ws2_32")
  6. Thread: Send/Recv

    by brietje698
    Replies
    13
    Views
    6,677

    Send/Recv

    This is what I have:

    /*
    Application: Chat Client v1.0
    By: Brian Denys
    Email: [email protected]
    */

    /* Include Files */
    #include <winsock2.h>
  7. Replies
    9
    Views
    5,747

    bool APIENTRY DllMain(HMODULE hModule, DWORD...

    bool APIENTRY DllMain(HMODULE hModule, DWORD dwReason, LPVOID lpvReserved){
    if(dwReason == DLL_PROCESS_ATTACH){
    DisableThreadLibraryCalls(hModule);
    CreateThread(NULL, 0, (unsigned...
  8. Replies
    9
    Views
    5,747

    My new code: #include #include...

    My new code:

    #include <stdio.h>
    #include <stdlib.h>
    #include <string.h>
    #include <windows.h>
    #include <winsock.h>
    #include <winnt.h>
    #include <wtypes.h>
    #pragma comment(lib, "ws2_32")
  9. Replies
    9
    Views
    5,747

    Then i get those: GunzPacketProcess.obj :...

    Then i get those:

    GunzPacketProcess.obj : error LNK2001: unresolved external symbol _io_cs
    GunzPacketProcess.obj : error LNK2001: unresolved external symbol _packet_ID
    GunzPacketProcess.obj :...
  10. Replies
    9
    Views
    5,747

    Fixing Errors

    --------------------Configuration: GunzPacketProcess - Win32 Debug--------------------
    Compiling...
    GunzPacketProcess.cpp
    C:\Program Files\Microsoft Visual...
  11. Replies
    4
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    3,352

    Hook sendto and recvfrom

    How would I do that?
  12. Replies
    24
    Views
    6,244

    GunZ: The Duel Google it =]

    GunZ: The Duel
    Google it =]
  13. Replies
    24
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    6,244

    The error report are strange character, and I get...

    The error report are strange character, and I get it by using C and Asm.
    Addresses and values are same.
  14. Replies
    24
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    6,244

    The game gives me an error report message.

    The game gives me an error report message.
  15. Replies
    24
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    6,244

    Because I tried it and it didn't work.

    Because I tried it and it didn't work.
  16. Replies
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    6,244

    Because you can't call them without asm. And yes...

    Because you can't call them without asm. And yes I'm sure the address is right.
  17. Replies
    24
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    6,244

    You can call this : ZPostShotMelee...

    You can call this :

    ZPostShotMelee
    ---------------
    00480C70 /$ 64:A1 00000000 MOV EAX,DWORD PTR FS:[0]
    00480C76 |. 6A FF PUSH -1
    00480C78 |. 68 4DA55D00 PUSH Gunz.005DA54D...
  18. Replies
    24
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    6,244

    Because that doesn't work. Making my app crash.

    Because that doesn't work.
    Making my app crash.
  19. Replies
    24
    Views
    6,244

    schould I just do #define function_name_here...

    schould I just do

    #define function_name_here 0xTheAddr
    Then?
  20. Replies
    24
    Views
    6,244

    Help calling function is asm

    How would i call this in inline asm?

    ZPostShotSp
    -----------
    00478890 /$ 64:A1 00000000 MOV EAX,DWORD PTR FS:[0]
    00478896 |. 6A FF PUSH -1
    00478898 |. 68 57A15D00 PUSH...
  21. Replies
    10
    Views
    4,307

    /* ZChatOutput */ void ZChatOutput(const char*...

    /* ZChatOutput */
    void ZChatOutput(const char* lpcFmt, ...)
    {
    char szBuf[0x4000];
    va_list vaArgs;
    va_start(vaArgs, lpcFmt);
    _vsnprintf(szBuf, sizeof(szBuf), lpcFmt, vaArgs);...
  22. Replies
    10
    Views
    4,307

    But theres Char1ID->firstID = 0; ...

    But theres

    Char1ID->firstID = 0;
    Char1ID->secondID = 1555;
    StageID->firstID = 0;
    StageID->secondID = 4844;

    so schouldn't i use 16 then?
  23. Replies
    10
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    4,307

    struct MUID{ unsigned long firstID;...

    struct MUID{
    unsigned long firstID;
    unsigned long secondID;
    };
    MUID* Char1ID = new MUID;
    MUID* StageID = new MUID;

    void Test()
    {
    Char1ID->firstID =...
  24. Replies
    10
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    4,307

    So when do you acctualy have to use pushad and...

    So when do you acctualy have to use pushad and popad then?
  25. Replies
    10
    Views
    4,307

    calling function in asm

    I can call the function by doing this:

    typedef void (__cdecl* ZChatOutputFunction)(const char* lpcMsg, int iType,int iLoc,DWORD dwColor);
    ZChatOutputFunction ZChatOutput =...
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