:) i'll keep you posted when it gets off the ground;
Type: Posts; User: Matty_Alan
:) i'll keep you posted when it gets off the ground;
Yea i think thats pretty much how im gonna have to do it.
Opps I thought I did
Ok, so im about to start was is my first major project which is going to be a .chm maker. (This is mainly because i couldn't find a free .chm maker on the net and thought it'd be a sorta cool...
Thanx for the reply, I have been working on my indentation as iv'e been trying to make my code look as good as possible, but for some reason I always seem to get comments on it :(
As for porting...
Hey guys,
Iv'e recently finished(sort of) writing my first major program which is a .obj loader. Being a completely self tought programmer I would like some feedback from some pros on my code in an...
Thanks guys, Im mainly just playing with vectors iv'e never really used them before but the general idea that iv'e picked up is that there just an array thats with a little more flexiablity.
I just wanted to know "do vectors store there values in memory consecutively like a normal array from start to end? Or can they be broken up.
By this i just mean in one instance of time, Im not...
I worte a Client\Server chat room program a few weeks ago and it worked just fine (to a degree) so in an effort to finely polish it and make it perfect iv'e included the use of linked lists so i can...
The concept I had in my head was something like...
I declare and load the VBO at the start of the program, however i can't delete the VBO untill glut has entered it's glutMainLoop, otherwise it wont...
:) I've just got it wokring properly it had a few major flaws; lol
I changed:
glDrawArrays(GL_QUADS,0, Shizzle.ArraySize) to
glDrawArrays(GL_QUADS,0, Shizzle.ArraySize/3) to
And
...
Yea iv'e nailed it down to an array prob, but why would the same array work in one mode but not the other do they use differernt array formats, or have i just got the wrong number in the rendering...
Sorry about that, i'm not really sure what the norm is with code indentation koz iv'e only ever learn't from books and iv'e never really started posting my code on the net untill recently so iv'e...
Iv'e tryed to add VBO into my program and the speed improovement is awesome to say the least, but im getting this massive problem and im not sure why, i'm not sure how to discribe it but it's doing...
Yea I have delt with some collision detection with basic 2d games when i was using allegro a while back im just not sure how to implement it when using it on a complex object
Theres been two big questions on my mind for a long time now about game dev and the time is going to come very soon where im going to need how to do this, because i've thought long and hard about it...
I done some googling and found out that i needed Glee to fill some gaps
Iv'e put the Mesh into quads but not triangles yet, it seemed to work with quads fine.
This is the first time iv'e ever really worked with this kinda stuff so it's a massive learning curve right now
I tryed to compile the VBO tutorial Posted above and got these errors
Does this mean my version of OpenGL does not support this? or am I missing something?
Im using DevC++ with the OpenGL...
Iv'e just got my latest project up and running, which is an .Obj loader iv'e been working on for the last few days, However it runs very slowly... like .5 fps if the object is mildly complex
This...
I'd join if it was going to be a 100% non Wow Related Game and there was some amount of dedication toward the project.
I find this thread interesting as im planning to start uni next year after hobby coding for almost a year and a half, I think after a year and a half of studying by myself (and i study alot) I know a...
thats just giving me:
[# 3ds Max]
[]
it's just reading an .obj file, im attamping to write a loader for a bit of experiance
the prticular line im reading is
"# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware"
I some code i was trying to debug i had the lines:
objfile.getline(str,10);
cout << str <<endl;
objfile.getline(str,10);
cout << str <<endl;
I didn't think it was going to work because i was dividing and I thought that the .5's would mess something up but i went over it again and it works rounded
Thats a good idea I didn't think...