Server load can only be managed up to a point. Players per instance is capped at what one server can handle usually. Not that this is a serious bottleneck, the average server can easily handle...
Type: Posts; User: abachler
Server load can only be managed up to a point. Players per instance is capped at what one server can handle usually. Not that this is a serious bottleneck, the average server can easily handle...
I agree with the second point you made, but on the first, traffic is usually reduced when using server side procesing, but server load is increased, which results in latency issues. Bandwidth is...
Well, define cheating?
OS will always risk people writing bots, but CS has te same problem it just takes not much longer.