They may not be using starforce anymore, but that doesn't mean they're not using something else. Point is the trust in Ubisoft is lost, and they don't deserve it back... ever. You can't forgive them,...
Type: Posts; User: zacs7
They may not be using starforce anymore, but that doesn't mean they're not using something else. Point is the trust in Ubisoft is lost, and they don't deserve it back... ever. You can't forgive them,...
> But for online games cd keys are a full-proof solution since even brute-force won't give you any results.
No! You're as bad as Ubisoft.
> If it checks a private database and uses non-trivial key generation, then it is effectively impossible to crack.
No, not really. I don't think you read my example on Steam. Saying 'impossible'...
CD-Keys and bar-codes can be beaten, and have been beaten -- they're not the answer to stopping piracy stop thinking so. Basically if the data is there, it can be read.
As for CD-keys, there are a...
UBI seem to LOVE the Unreal Engine (and weird copy protection, ie starforce), which I'm not a fan of. Terribly bloated and the way it works (dumping C++ class states to file for example) sucks....