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  1. Replies
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    Indeed, that fixed it. I cant believe I...

    Indeed, that fixed it.

    I cant believe I missed that.

    thanks
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    string copy problem

    void CString::Copy( const CString& string )
    {
    if( this != &string )
    {
    if( string.IsValid() )
    {
    const TCHAR* data = NULL;
    int len =...
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    1,634

    I'm passing a int* by reference, so I am not sure...

    I'm passing a int* by reference, so I am not sure on the syntax.


    ( void** )&buffer
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    CreateDIBSection help

    HDC pDC;
    HBITMAP old;
    HBITMAP ourBitmap;
    int* buffer;

    void RenderEffect( int iTick, int* pBuffer )
    {
    int i, j, k;
    iTick /= 4;
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    2,214

    this link has some good info....

    this link has some good info. http://www.moosader.com/Tutorials.html
  6. Replies
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    3,523

    Thats funny, cuz it sounded like blatant...

    Thats funny, cuz it sounded like blatant disrespect to the original poster, who was only looking for a little input on his/her program.

    But of course thats just me.
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    WOW you guys are priceless.

    WOW you guys are priceless.
  8. You can also check out this video on creating a...

    You can also check out this video on creating a data logger.
  9. Replies
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    680,710

    Sticky: You can try this site: www.freetechbooks.com...

    You can try this site: www.freetechbooks.com
  10. Replies
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    1,409

    char arrays are compared using the strcmp...

    char arrays are compared using the strcmp function. Like so:



    if(strcmp(input, "Left"))
    // Do stuff



    The way you are tying to do it, you would have to declare a string.
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    Heres a link to some videos on algorithms...

    Heres a link to some videos on algorithms
    http://ocw.mit.edu/OcwWeb/Electrical-Engineering-and-Computer-Science/6-046JFall-2005/LectureNotes/index.htm
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    You need to go to settings->compiler and debugger...

    You need to go to settings->compiler and debugger
    and choose which ever compiler you downloaded with code::blocks and then click "set as default"
    that should take care of the problem.
    ...
  13. Replies
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    All of this: if (Column == 0 && Row == 0) ...

    All of this:


    if (Column == 0 && Row == 0)
    {
    selection =1;
    }
    else if (Column ==0 && Row == 1)
    {
    ...
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    1,336

    void Board::Place() { int selection=-1; ...

    void Board::Place()
    {
    int selection=-1;
    int matrix[3][3]={1,2,3,4,5,6,7,8,9};

    cin >> Column;
    cin >> Row;


    You should probably tell the user which one they are inputting. As...
  15. Replies
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    2,333

    thanks...that worked

    thanks...that worked
  16. Replies
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    Can I use the original x and y values that were...

    Can I use the original x and y values that were passed in to the PrintString function?
    by that I mean is to use those values to recalculate the screen position in the first for loop.
    ...
  17. Replies
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    like this: font.PrintString(0, 0,...

    like this:

    font.PrintString(0, 0, "!!!!!!!!!");

    the second line is printed at 2/3 white and is supposed to be superimposed over the first line, which is printed at full white.
    I want to be...
  18. Replies
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    ok I have started my anti aliasing font project...

    ok I have started my anti aliasing font project and have already run into a slight problem.
    In the screen shot I am printing out a bunch of exclamation points, unfortunately they are
    printed out...
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    Here's what it looks like. My next step is to...

    Here's what it looks like. My next step is to anti alias them
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    thanks that fixed it though I am not sure why....

    thanks that fixed it though I am not sure why.
    the y variable was a little off after that fix...but I fixed that my doing my screen calculation inside the if statement. Something I probably should...
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    So instead i should if(factor == width) {...

    So instead i should



    if(factor == width)
    {
    factor = 0;

    // Move screen postion along y axis to print the next line in the array
    y++;
  22. Replies
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    Fonts and SDL help

    I decided to make my own fonts with SDL and am almost finished. Unfortunately I have a small problem and dont really know how to describe it.

    This is supposed to be a two but for some reason is...
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    thanks....I was beating my head against the wall...

    thanks....I was beating my head against the wall trying to figure that one out. It had me completely stumped.

    I was going to as about the enumeration warnings. I thought it was because I was...
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    SDL/OpenGl seg fault help.

    Registered new type: STL Vector
    Setting breakpoints
    Debugger name and version: GNU gdb 6.7.50.20071127
    Child process PID: 2780
    Program received signal SIGSEGV, Segmentation fault.
    In...
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    http://www.idsoftware.com/business/techdownloads/...

    http://www.idsoftware.com/business/techdownloads/

    They say it is the full source. (Quake II)

    Your right about Quake III its just the game source for modding.
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