In reality i was hoping for the magic solution.
Aaaagggrrrr, i didn't plan to spend time in rendering because i had already done a triangle implementation for other obj files.
Thanks dwks !
Type: Posts; User: ch4
In reality i was hoping for the magic solution.
Aaaagggrrrr, i didn't plan to spend time in rendering because i had already done a triangle implementation for other obj files.
Thanks dwks !
Maybe it's more about opengl (or math) problem than programming.
How to normalize vectors that referred to QUADS and not TRIANGLES ?
In triangle method cross product is a solution, but in quads...