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Type: Posts; User: Siphon

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  1. Replies
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    1,954

    Real-time is not needed. It will be turn-based...

    Real-time is not needed. It will be turn-based game overviewing a battlefield.
  2. Replies
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    1,954

    What about C#? Does that has built-in graphics...

    What about C#?

    Does that has built-in graphics support, or do you need toolkits for that aswell in C#?
  3. Replies
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    Which platform to use for 2D-games?

    I am a veteran C/C++ programmer, but I think we all know that it's not really that great for programming graphical stuff.

    So, what I am looking for is the best possible language (and/or toolkit)...
  4. Thread: Project ideas

    by Siphon
    Replies
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    2,574

    I would go with a web server, or an ftp server......

    I would go with a web server, or an ftp server...

    Rather advanced for a beginner, but you learn alot.
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    Get file size when in buffer

    I gota BYTE* buffer, which contains the contents of a file.

    Problem is when I want to output the contents of the buffer, into a new file (copy).
    I need to retrieve the size of the BYTE* buffer,...
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    Retrieving Browser Data

    I am trying to build software that collects data from my currently running browser windows, so I can display it elsewhere.

    For instance, I want to be able to collect the URL to the webpage I am...
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    4,910

    Sending null-bytes over a socket?

    Hi, I am coding a webserver, and I'm kinda stuck at the moment.

    The webserver perfectly sends text-based files to the client, but when I try to send files that has null-bytes (0x00) in them (like...
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    files is only accessible from the shell, is it...

    files is only accessible from the shell, is it not?

    either way, it wont work, since my computer is in some way defect and freezes indefinately when you use the make command, so manually installing...
  9. Replies
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    Webserver - Detect Type of File

    I am coding a webserver, and I would like to be able to detect what kind of file I am sending to the client, but I do not know of a good function for this, so if anyone could point me towards one, I...
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    3,100

    Go with Dev-C++, it's the least tricky to learn,...

    Go with Dev-C++, it's the least tricky to learn, easy to link libraries with and add arguments to main without having to modify any file or entering cmd.exe manually and starting up your compiled...
  11. Replies
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    1,240

    Class + Memory issues

    I have this class, with 3 char-arrays that are initialized like this:



    this->name = (char*) malloc(64);
    this->type = (char*) malloc(64);
    this->item_class = (char*) malloc(64);


    After...
  12. Replies
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    1,124

    All I have to do is change the declaration of...

    All I have to do is change the declaration of print_info in component.h to "virtual void" instead of "void" and the problem is solved?
  13. Replies
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    Vectors and subclasses

    I have a vector that looks like this:


    vector<component*> v;

    That contains all kinds of different objects (arms, legs, battery etc) that inherit component, such as:


    class arms: public...
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    2,622

    Best way to prevent buffer-overflow

    I'm making a network program/game and I want to prevent clients from ........ing up the buffers.

    char buf[x] has a limit... is there a way to make x dependent on user input? (strlen or something).
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    Your get_item()-function passes an item_t, not a...

    Your get_item()-function passes an item_t, not a pointer to one.

    Doesn't work :F
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    Array of structs

    I am making this MUD-type game and each player struct has two other structs called "gear" and "inventory"

    Gear is what is worn, and that is an array of item-structs (item_t item[11], it is...
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