Real-time is not needed. It will be turn-based game overviewing a battlefield.
Type: Posts; User: Siphon
Real-time is not needed. It will be turn-based game overviewing a battlefield.
What about C#?
Does that has built-in graphics support, or do you need toolkits for that aswell in C#?
I am a veteran C/C++ programmer, but I think we all know that it's not really that great for programming graphical stuff.
So, what I am looking for is the best possible language (and/or toolkit)...
I would go with a web server, or an ftp server...
Rather advanced for a beginner, but you learn alot.
I gota BYTE* buffer, which contains the contents of a file.
Problem is when I want to output the contents of the buffer, into a new file (copy).
I need to retrieve the size of the BYTE* buffer,...
I am trying to build software that collects data from my currently running browser windows, so I can display it elsewhere.
For instance, I want to be able to collect the URL to the webpage I am...
Hi, I am coding a webserver, and I'm kinda stuck at the moment.
The webserver perfectly sends text-based files to the client, but when I try to send files that has null-bytes (0x00) in them (like...
files is only accessible from the shell, is it not?
either way, it wont work, since my computer is in some way defect and freezes indefinately when you use the make command, so manually installing...
I am coding a webserver, and I would like to be able to detect what kind of file I am sending to the client, but I do not know of a good function for this, so if anyone could point me towards one, I...
Go with Dev-C++, it's the least tricky to learn, easy to link libraries with and add arguments to main without having to modify any file or entering cmd.exe manually and starting up your compiled...
I have this class, with 3 char-arrays that are initialized like this:
this->name = (char*) malloc(64);
this->type = (char*) malloc(64);
this->item_class = (char*) malloc(64);
After...
All I have to do is change the declaration of print_info in component.h to "virtual void" instead of "void" and the problem is solved?
I have a vector that looks like this:
vector<component*> v;
That contains all kinds of different objects (arms, legs, battery etc) that inherit component, such as:
class arms: public...
I'm making a network program/game and I want to prevent clients from ........ing up the buffers.
char buf[x] has a limit... is there a way to make x dependent on user input? (strlen or something).
Your get_item()-function passes an item_t, not a pointer to one.
Doesn't work :F
I am making this MUD-type game and each player struct has two other structs called "gear" and "inventory"
Gear is what is worn, and that is an array of item-structs (item_t item[11], it is...