I would guess regular expressions are more than capable of handling your task - you'll just need to guide them a little ;)
You need to establish exactly what you're expecting of this function...
Type: Posts; User: pushingsquares
I would guess regular expressions are more than capable of handling your task - you'll just need to guide them a little ;)
You need to establish exactly what you're expecting of this function...
Creating text with D3D, retrieved after an intense 2 minutes googling (Google).
Or you could just create a plain text file and output everything to that (probably a better idea if you have no...
Oh and for reference parameters that don't get changed... const all the way!!
Totally.
You posted this code :
someclass *sc_p = 0;
somefunction(sc_p);
The * makes sc_p a pointer to "someclass" types. When you define a pointer, no memory is automatically allocated for the...
Fantastic post, thank you very much.
Output them somewhere?
Create a copy constructor that handles the heap-based allocations you made with new() or keep it all on the heap and pass a pointer around.
Spot on, I was just trying to put that into words myself :)
You can't declare something on the stack then expect the code to just know that you've extended it onto the heap when you go and pass it...
1 PC (Pentium D 2x3.0ghz w/7900GT)
1 x GBA
1 x GBA SP
I have a couple of playstation controllers hooked up to my PC too :D
Have owned in the past :
- C64
- BBC B
Or if you mean you want your second program to interact with an object instance in your first program, you'll need to define some kind of interface.
This could be as simple as a file which is...
Yep, programmers are lazy :D
I'm willing to put the effort in to do this right though. I don't want to spend countless hours putting together an engine which is intrinsically reliant on Microsoft...
I will, I promise :)
haha, it certainly did evolve
I appreciate the information about the differences between the APIs. I won't use DirectX because it's so bound up with Microsoft... I want to be able to port this...
I had no idea! :(
I really would rather not use DirectX though... At least OpenGL retains some semblance of portability!
Is this standard for them? Does it mean future releases of the library...
That's what I wanted to hear! Thanks man :)
Hey
I'm about to embark on the long hard road of a full project! I've done a few smaller games in the past and have a couple of skilled programmers willing to help me :-)
I'm kind of falling...