It has to be non-sequential since the game doesn't know which enemy the player will attack first, I think may be the problem in that the game as the units are being deleted then their numbers are...
Type: Posts; User: -pete-
It has to be non-sequential since the game doesn't know which enemy the player will attack first, I think may be the problem in that the game as the units are being deleted then their numbers are...
Ok thanks! Now a couple more questions:
Why does my code crash when i try to do this:
In my game loop I load waves of enemies like this:
void Logic::LoadWaves (void)
{
BlankCounter++;
So I'm making a simple shooter game and I want to remove an element from my vector when it gets killed, my question is what is the best way to do it?
I've worked out that I can delete an object no...
I don't think its really made much difference, i don't get any problems or errors (none that cause any compiler errors anyway) but i don't actually have 2003 to make a new solution.
Its in my MsgProc () function, since i thought that would be best place for it.
Anyhow, i have uploaded the code onto my webspace download it here its built for visual studio 2005 rather than 2003...
Hey all, i was wondering if you could help me out here, I'm trying to make a simple demo that will create a triangle, but I can't seem to see my geometry,
In the main function I intialise Direct3D...