<resolved>
You guys,
You were right, a quick trip into project > properties and the issue was resolved.
Thank you for your time!
</resolved>
Type: Posts; User: Warlax
<resolved>
You guys,
You were right, a quick trip into project > properties and the issue was resolved.
Thank you for your time!
</resolved>
Codelets is a static lib.
main is the "start-up" project... I don't know what you mean by project dependencies...
The codelets project gets built when I build it on its own...
Slipnet.hpp and Slipnet.cpp are under a project named "codelets"
main.cpp is under a separate project named "main"
Both projects are under the same solution.
I'm using Visual Studio.
Hi everyone,
I am using a singleton class called "Slipnet" which is defined in two files: slipnet.hpp and slipnet.cpp. (relevant source code included below)
Then, I am including Slipnet.hpp in...
I found how to use objdump - and it seems the compiler IS adding '_' automatically, but now that I know that, how do I solve the external linking problem?????
Well, I tried removing the underscore in the public statement but not in the procedure name, it failed, I tried the opposite, it failed, it tried without an underscore on all three, it failed and...
I've tried that, should I remove the underscore from all three places where it says _Bit64_Decode? Or just from the first place?
HELP!
Hi, I'm trying to link an assembly procedure to my C++ project, I'm using Visual C++ 2005.
I'm getting an error:
I added both the .asm and the .cpp files to my project.
In my cpp...
So basicaly there is no way of doing this in C++
I wonder what the instructor would say
Hi Everybody,
I'm writing a String class for a school assignment.
The String class is supposed to include a char* pCh pointer to a character array to store the actual string, this is OK.
Then...
Thank you so much for all your responses.
Let my clarify my problem:
I use SDL... and all my units ARE viewed from above... I need to find a fast, cheap way to rotate my sprites... during gameplay...
Hi everyone.
I need an automated way of rotating bitmaps.
I am working on a 2D RTS... my engine is more or less working... but there's a problem when it comes to the art...
I not an artist by...
JaWiB,
You have helped me ALOT!!!!
Thanks man!
I was thinking of writing new list classes for each type of class I need to link... been there, done that, believe me... but you saved me. You see, I...
Hi,
I'm frustrated!
For two days now I'm trying to compile my own Linked list template to use with any kind of user defined class and I just don't seem to be able to understand why the compiler...
I dont think I quite understand what you're doing here...
could you explain this a little more? how is this going to solve my "jumping around" problem?
Ok,
So I've been working on this 2D game for a while, actualy a bunch - some I left unfinished for some other ideas and some I've finished... but I seem to always run into problems with the same...
Yeah!
That was the problem!
I traced my program carefully by commenting out section by section and watching my PF usage on the windows task manager and found out that every time anything was...
Hi,
I'm a not a beginning programmer but I am comparatively a beginner since I can't understand how to use the Hans Boehm Garbage Collector with my program.
...
Hi,
I'm writing a simple 2d strategy game in space.
As in any startegy game I have databases for:
Entities (units), each containing a pointer to an engine (everything about it's movement) and a...
Yeah... what does that mean? that I need to install an extension named OGL? I don't know... Any other ideas anyone?
Hi all,
I'm writing a program in which I need to implement simple 2D rotations of small sprites. It must be as accurate as possible, so I'm not interested in precaching 360 images of every sprite...
Hi all,
I'm struggling with implementing pixel perfect 2D collision detection for my simple 2D game. I'm also using Allegro, if that helps.
I know what the basic algorithm is, but... is there a...
You think I haven't?
I can't find it
What do I need to setup at the user's end to run a compiled program that uses allegro? what files? where?
thank u
Hi all,
I'm struggling with implementing pixel perfect 2D collision detection for my simple 2D game. I'm also using Allegro, if that helps.
I know what the basic algorithm is, but... is there a...