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Type: Posts; User: Warlax

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  1. Replies
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    Resolved

    <resolved>

    You guys,
    You were right, a quick trip into project > properties and the issue was resolved.
    Thank you for your time!

    </resolved>
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    Codelets is a static lib. main is the "start-up"...

    Codelets is a static lib.
    main is the "start-up" project... I don't know what you mean by project dependencies...
    The codelets project gets built when I build it on its own...
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    Slipnet.hpp and Slipnet.cpp are under a project...

    Slipnet.hpp and Slipnet.cpp are under a project named "codelets"
    main.cpp is under a separate project named "main"
    Both projects are under the same solution.
    I'm using Visual Studio.
  4. Replies
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    error LNK2019: unresolved external symbol

    Hi everyone,

    I am using a singleton class called "Slipnet" which is defined in two files: slipnet.hpp and slipnet.cpp. (relevant source code included below)

    Then, I am including Slipnet.hpp in...
  5. Replies
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    OK

    I found how to use objdump - and it seems the compiler IS adding '_' automatically, but now that I know that, how do I solve the external linking problem?????
  6. Replies
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    Well, I tried removing the underscore in the...

    Well, I tried removing the underscore in the public statement but not in the procedure name, it failed, I tried the opposite, it failed, it tried without an underscore on all three, it failed and...
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    Yes

    I've tried that, should I remove the underscore from all three places where it says _Bit64_Decode? Or just from the first place?
  8. Replies
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    Linking C++ and Assembly

    HELP!

    Hi, I'm trying to link an assembly procedure to my C++ project, I'm using Visual C++ 2005.

    I'm getting an error:


    I added both the .asm and the .cpp files to my project.
    In my cpp...
  9. Replies
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    wow

    So basicaly there is no way of doing this in C++

    I wonder what the instructor would say
  10. Replies
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    Operator overloading and Ambiguity

    Hi Everybody,
    I'm writing a String class for a school assignment.
    The String class is supposed to include a char* pCh pointer to a character array to store the actual string, this is OK.

    Then...
  11. Thread: Sprite creation

    by Warlax
    Replies
    7
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    1,561

    Reactions

    Thank you so much for all your responses.
    Let my clarify my problem:
    I use SDL... and all my units ARE viewed from above... I need to find a fast, cheap way to rotate my sprites... during gameplay...
  12. Thread: Sprite creation

    by Warlax
    Replies
    7
    Views
    1,561

    Sprite creation

    Hi everyone.

    I need an automated way of rotating bitmaps.

    I am working on a 2D RTS... my engine is more or less working... but there's a problem when it comes to the art...
    I not an artist by...
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    JaWiB, You have helped me ALOT!!!! Thanks man!...

    JaWiB,
    You have helped me ALOT!!!!
    Thanks man!
    I was thinking of writing new list classes for each type of class I need to link... been there, done that, believe me... but you saved me. You see, I...
  14. Replies
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    templates and linker errors

    Hi,
    I'm frustrated!
    For two days now I'm trying to compile my own Linked list template to use with any kind of user defined class and I just don't seem to be able to understand why the compiler...
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    wow,

    I dont think I quite understand what you're doing here...
    could you explain this a little more? how is this going to solve my "jumping around" problem?
  16. Replies
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    Steering Algorithm Problem

    Ok,
    So I've been working on this 2D game for a while, actualy a bunch - some I left unfinished for some other ideas and some I've finished... but I seem to always run into problems with the same...
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    Yeah! That was the problem! I traced my program...

    Yeah!
    That was the problem!
    I traced my program carefully by commenting out section by section and watching my PF usage on the windows task manager and found out that every time anything was...
  18. Replies
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    Garbage Collection in C++

    Hi,
    I'm a not a beginning programmer but I am comparatively a beginner since I can't understand how to use the Hans Boehm Garbage Collector with my program.
    ...
  19. Memory leak, virtual memory, and other matters of grave concern

    Hi,
    I'm writing a simple 2d strategy game in space.
    As in any startegy game I have databases for:
    Entities (units), each containing a pointer to an engine (everything about it's movement) and a...
  20. Replies
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    3,111

    ?

    Yeah... what does that mean? that I need to install an extension named OGL? I don't know... Any other ideas anyone?
  21. Replies
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    Sprite Rotation With Sdl

    Hi all,
    I'm writing a program in which I need to implement simple 2D rotations of small sprites. It must be as accurate as possible, so I'm not interested in precaching 360 images of every sprite...
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    2D pixel perfect collision detection

    Hi all,
    I'm struggling with implementing pixel perfect 2D collision detection for my simple 2D game. I'm also using Allegro, if that helps.

    I know what the basic algorithm is, but... is there a...
  23. Thread: Question:

    by Warlax
    Replies
    3
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    983

    I have

    You think I haven't?
    I can't find it
  24. Thread: Question:

    by Warlax
    Replies
    3
    Views
    983

    Question:

    What do I need to setup at the user's end to run a compiled program that uses allegro? what files? where?

    thank u
  25. Pixel perfect 2D collision detection with Allegro

    Hi all,
    I'm struggling with implementing pixel perfect 2D collision detection for my simple 2D game. I'm also using Allegro, if that helps.

    I know what the basic algorithm is, but... is there a...
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