thanks for coding for Dev C++, it's a great app, and becoming much better, but take the above suggestions and make it open source.
Type: Posts; User: subnet_rx
thanks for coding for Dev C++, it's a great app, and becoming much better, but take the above suggestions and make it open source.
I'm confused on why certain libraries work and some do not. Such as wxWidgets compiles, but Boost libraries gives failing errors on certain compilers. Is this due to low level code?
MFC only...
MFC is a library right? If you have the library, why wouldn't the compiler be able to support it?
Can anyone give me advice on how to set this up? Or if I can even get it?
yes, developing a GTK app in MSVC. It has been done, but the author describes so many problems that I'd rather look for something else. wxWindows looks promising, but I was going to see if there...
well, the reason I went with C++ is simple, Linux. I may use MFC now to create applications, but later, I would like keep myself open to being able to develop Linux or cross-platform applications...
After studying the C++ language for some time, I want to create a GUI in Visual C++ 2003 .NET I'm not sure exactly what I am supposed to use. I can't find very many tutorials that work from a...
actually I was just talking about the compiler. GTK has problems with the compiler and QT is too expensive.
Anyone in here worked with any free cross-platform GUI API's in Visual C++ .NET? Suggestions?
take a look at wxWindows or GTKmm.
also, your font problem is just that, a font problem, it's not KDevelop. The solution is just finding and deleting that font.
I highly doubt it, although it's possible, it's out of Stroustrup's 2000 edition book. I just don't see the correlation between a function and a type. I mean, a struct is just variables, but a...
let me show you the example from the book.
typedef void (*SIG_TYP)(int);
typedef void (*SIG_ARG_TYP)(int);
SIG_TYP signal(int, SIG_ARG_TYP);
can anyone explain this?
I'm having understanding this concept. When I write,
typedef PV(int) {.........}
PV hello(int, int){........}
I don't see how the function could be a type basically. Is it calling that...
I'm also doing an FPS, but I'm using an already created engine. Good luck with your project. Maybe we can trade info sometime.
go to this address, this team split off from mine and is just for beginners. http://groups.yahoo.com/ddrawdev
yeah, that's one reason I didn't like Q2 as an engine. It's fast for players, but you have to deal with C and ASM, so it sucks for developers. This engine I'm thinking about is written in C++ OOP...
if you know some C++, just join up at our C++ Game Development Group Indicate that you would like to become a part of the 2D group. They are starting to learn DirectX in a group setting. The 3D...
you might be confusing vector with vertex, which is a point.
yes, someone else suggested this also. My first worry is documentation, and the second is licensing. Crystal Space is written in a C++ wrapper whereas Q2 is just C and ASM. Might be hard to learn...
yeah, there are about 4 such lists that I've found, with engines written in almost every language there is. I'm wondering if anyone has ever actual implemented one in a game though.
a 3D engine just basically takes care of the rendering for you.
Would anyone like to suggest a free 3D engine that has nice features? The only one I know of is Crystal Space, and I've been on the mailing list for quite a while. But I realize that there are...
www.bloodshed.net
at this point, I don't know what's going to happen, but you can just join our mailing list or check out the message board from time to time. We haven't decided on a project yet. To get back on...