Search:

Type: Posts; User: Dagger

Page 1 of 2 1 2

Search: Search took 0.01 seconds.

  1. Replies
    14
    Views
    3,551

    !!ATTENTION!! This is the Auto-Banner V.1.5.9.7...

    !!ATTENTION!! This is the Auto-Banner V.1.5.9.7 Model D5W

    This thread has broken several rules.



    Sang-drax has broken rule 485XFFW by warning another member
    of being banned. Don't do it...
  2. Thread: Beeeeep!

    by Dagger
    Replies
    15
    Views
    2,739

    How might I do that?

    How might I do that?
  3. Thread: Beeeeep!

    by Dagger
    Replies
    15
    Views
    2,739

    Hmmm, well, I see what you mean. I was hoping for...

    Hmmm, well, I see what you mean. I was hoping for something alterable. I have windows
    ME, so it gives me a windows beep, What is the point of accepting two args if it won't
    do anything but one...
  4. Thread: Beeeeep!

    by Dagger
    Replies
    15
    Views
    2,739

    Okay, thanks. I'll check it out, I don't ghet why...

    Okay, thanks. I'll check it out, I don't ghet why it's not good for a game, all I need it to
    do is beep. Well, meybe not, but it will still work, for now.
  5. Thread: Beeeeep!

    by Dagger
    Replies
    15
    Views
    2,739

    Okay, I tryed it... What are the paramiters to...

    Okay, I tryed it... What are the paramiters to Beep()? I says too few arguments...
  6. Thread: Beeeeep!

    by Dagger
    Replies
    15
    Views
    2,739

    Won't including windows.h make me have to declare...

    Won't including windows.h make me have to declare main as


    int WINAPI WinMain(HINSTANCE hthisin, HINSTANCE hprevin,
    LPSTR cmdlin, int cmb) ? or can I just use ...
  7. Thread: Beeeeep!

    by Dagger
    Replies
    15
    Views
    2,739

    Thanks. I'm still open to any other ways to do...

    Thanks. I'm still open to any other ways to do the same thing.

    EDIT: It still doesn't work, Hmmmm.


    YET ANOTHER EDIT: None of my other programs that did make
    beeps before work now, It's not...
  8. Replies
    9
    Views
    2,449

    I should probably have read the rest of the...

    I should probably have read the rest of the thread before I got to jumpy with google.
    "source code for mario brothers 1" didn't prodice anything useful, A cloud program that scrolls from side to...
  9. Thread: Beeeeep!

    by Dagger
    Replies
    15
    Views
    2,739

    Beeeeep!

    I just wondered how to make my program "beep". I saw someone
    else do it in a console game. I want to be able to in my console
    games too. Is there a function or something? Like Beep() or...
  10. Replies
    17
    Views
    3,091

    Hmmmm, I don't see why you encrypt anything. And...

    Hmmmm, I don't see why you encrypt anything. And you can also just do this if you want to check for a file.




    FILE* SaveGame= fopen(FILENAME, "r");

    if (file == NULL) {cout << "SAVED GAME...
  11. Replies
    30
    Views
    7,497

    Yes you did.

    Yes you did.
  12. Replies
    20
    Views
    5,902

    Hmmm, did anyone think about the fact that it...

    Hmmm, did anyone think about the fact that it would KILL READABILITY.
    I like simicolons, they let me know when someone is ending a statement and
    to me, they are a blessing when I code. What good...
  13. Replies
    30
    Views
    7,497

    Hmmmm, well could they detect a program that...

    Hmmmm, well could they detect a program that gives you suggestions?
    If you're playing and the program is just telling you what to do, that's okay, right?
  14. Replies
    24
    Views
    1,965

    Hmmmmm.... I have narrowed it down to the ITEM...

    Hmmmmm....
    I have narrowed it down to the ITEM class, which is a tree of item types.
    For some reason I can't get the items inside the class to work.



    here it is:
  15. Replies
    9
    Views
    2,579

    Okay, maybe we could actually HELP the poor...

    Okay, maybe we could actually HELP the poor fellow.
    But first, what are you doing, none bothred to ask that.
    Mabe you should make classes for the objects FIRST and then slap them into you're room...
  16. Replies
    24
    Views
    1,965

    Okay, I have an even worse problem. I tryed to...

    Okay, I have an even worse problem. I tryed to compile and now it says that my variables
    that I declared as the classes I just wrote are "used as types but not defined as types"
    I fear I may have...
  17. Replies
    24
    Views
    1,965

    I started to type it out an I got an error...

    I started to type it out an I got an error message. My compiler does that somethimes.
    It just picks a file and every time I do something in that file from then on it gives me a
    "list index out of...
  18. Replies
    24
    Views
    1,965

    Hmmmmmm, Now I have another error! Now I made the...

    Hmmmmmm, Now I have another error! Now I made the class for player, and saved
    the file and when I looked at my class browser it wasn't there! If that had been all
    I probably wouldn't be writing...
  19. Replies
    24
    Views
    1,965

    Well, I just tryed it and thanks! It makes multi...

    Well, I just tryed it and thanks! It makes multi file projects
    as easy as showing up drunk to your sister's wedding!

    On a completely unrealated topic, I used to think, to people
    that used...
  20. Replies
    24
    Views
    1,965

    Thanks, I'll try that

    Thanks, I'll try that
  21. Replies
    24
    Views
    1,965

    Well, I don't intend on having my monsters have...

    Well, I don't intend on having my monsters have 16 stats slots and be able to hold 18
    items or cast 10 spells... The monster/player class was a good idea, but I already started coding and I would...
  22. Replies
    24
    Views
    1,965

    I never said that it's my first game. It's not....

    I never said that it's my first game. It's not. It's not my first game with calsses.
    I know about classes, I've make like three games with classes before. It's my first game
    with FUNCTIONS THAT ARE...
  23. Replies
    24
    Views
    1,965

    Hmmmm I will do better if I split up my code?...

    Hmmmm I will do better if I split up my code? Why, it's a console project.
    One would think that a little text based game is not worthy of more than one file....
    Am I incorrect?
  24. Replies
    24
    Views
    1,965

    Okay, I usualy write all of my code inside ONE...

    Okay, I usualy write all of my code inside ONE FILE... Seeing how it's okay to do that
    I don't see any reason to split my project into multiple files when It will probalby only
    tike like 1,500...
  25. Replies
    24
    Views
    1,965

    A little help with member functions

    Okay, I am working on a text based RPG and this is my
    first time using functions within classes. I want to know how to do this because someone said something about declareing
    the function inside...
Results 1 to 25 of 48
Page 1 of 2 1 2