yea that's how i've always done it. just check after updating and remove the bullets from the linked list that are out of bounds.
Type: Posts; User: heat511
yea that's how i've always done it. just check after updating and remove the bullets from the linked list that are out of bounds.
how can you get
char bob[5] = "hello";
to compile tho? i always have to use strcpy.
personally, i'd try doing this one on your own w/o looking at other people's work. ill give you a few hints tho. use a 3x3 character array to hold the X's and the 0's. then you can draw the rest...
yeah just find some books and websites and dive right in. it's a lot of fun altho it will be insanely overwhelming at first. im working on a space invaders style game right now (although i have...
if you're attending college right now sometimes you can get a discounted compiler through the school.... not sure if that helps at all tho...
I remember reading somewhere that they do violate the eula. Something about russian hackers editting the mpq file.... overalll though the better editors made the game a lot more interesting so...
yea i meant to mention that. a lot of the stuff i have printed i noticed has recently been taken down because the author is working on a book including that information.
i don't think these tutorials are quite as good as nehe's but they cover some areas he sorted skipped. i would consider looking them over once you get to around tutorial 15 of nehe's... which will...
1. I think opengl is. nehe makes it really really easy to learn the basics. Ultimately tho you'll probably want to learn both if you really want to get into game programming. I haven't tried...
hmmmmm... not that i know of, altho ultimately it depends on your compiler so maybe you can find one with that option. of course it would add those libs to all your projects which would be kinda...
ok here it is... keep in mind the code is pretty dirty and by far not the best thing i've ever coded lol. if im not mistaken i didn't know file I/O at the time...
yeah same man
actually... i may fall under intermediate... not too sure. i just learned tierinary (sp?) operators and can't wait to throw those in some apps.
ok i understand the syntax now... that is the pimpest thing in the universe
wow... it really all depends on what your skill level is and what you want to do.
if you would like to learn opengl, nehe is a great source
http://nehe.gamedev.net
#include<iostream.h>
main()
{
highest=( (a>b) ? ((a>c) ? a : c) : ((b>c) ? b : c) );
}
im amazed that compiled. never seen syntax like that before. how does it work?
i have an old text based game at home. it's a decent start to a game but has some problems in the battle code. it uses color and getch for key input. i haven't looked at the source in a long time...
he's the most powerful guy ever. he was completely destroyed on american idol and he's still kicking. this guy is unstoppable.
http://www.williamhung.net/
ok seriously tho... i think world...
so unions are kinda like structs in c++?
EDIT: nm just read up on em... cool
a lot of schools really look for leadership qualities. forming a club or leading a team would really help in that regard.
i hadn't heard about this at all... sounds awesome tho
i have 10 megs and i have to purge it every once and awhile b/c some of my larger word docs for classes take like 2 megs... i can't wait...
you'll never get even close to that rate when you actually transfer... at least in my experience
i just posted a 900 line program... you can. and i for one would love to look at the code.
hmmmm where is your basecode coming from, nehe?
go ahead and post your entire code. ill bet your modelview matrix isn't showing the polygon.
try disabling or enabling vsync in your graphics card options (that limits the fps to whatever your refresh monitor rate is... at least in opengl)
glBegin(GL_QUADS);
createcorner(1.0,0.0,0.0, 0,-5,0);
createcorner(1.0,0.0,0.0, 0,7,0);
createcorner(1.0,0.0,0.0, -1,7,0);
createcorner(1.0,0.0,0.0, -1,-5,0);...