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  1. Thread: bullets [2D]

    by heat511
    Replies
    3
    Views
    2,287

    yea that's how i've always done it. just check...

    yea that's how i've always done it. just check after updating and remove the bullets from the linked list that are out of bounds.
  2. Replies
    15
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    2,321

    how can you get char bob[5] = "hello"; to...

    how can you get


    char bob[5] = "hello";

    to compile tho? i always have to use strcpy.
  3. Replies
    12
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    1,649

    personally, i'd try doing this one on your own...

    personally, i'd try doing this one on your own w/o looking at other people's work. ill give you a few hints tho. use a 3x3 character array to hold the X's and the 0's. then you can draw the rest...
  4. Thread: Beginner...

    by heat511
    Replies
    38
    Views
    5,740

    yeah just find some books and websites and dive...

    yeah just find some books and websites and dive right in. it's a lot of fun altho it will be insanely overwhelming at first. im working on a space invaders style game right now (although i have...
  5. Thread: C++ Questions

    by heat511
    Replies
    17
    Views
    2,759

    if you're attending college right now sometimes...

    if you're attending college right now sometimes you can get a discounted compiler through the school.... not sure if that helps at all tho...
  6. Replies
    6
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    1,786

    I remember reading somewhere that they do violate...

    I remember reading somewhere that they do violate the eula. Something about russian hackers editting the mpq file.... overalll though the better editors made the game a lot more interesting so...
  7. Thread: Beginner...

    by heat511
    Replies
    38
    Views
    5,740

    yea i meant to mention that. a lot of the stuff...

    yea i meant to mention that. a lot of the stuff i have printed i noticed has recently been taken down because the author is working on a book including that information.
  8. Thread: OpenGL

    by heat511
    Replies
    4
    Views
    1,300

    i don't think these tutorials are quite as good...

    i don't think these tutorials are quite as good as nehe's but they cover some areas he sorted skipped. i would consider looking them over once you get to around tutorial 15 of nehe's... which will...
  9. Thread: Beginner...

    by heat511
    Replies
    38
    Views
    5,740

    1. I think opengl is. nehe makes it really...

    1. I think opengl is. nehe makes it really really easy to learn the basics. Ultimately tho you'll probably want to learn both if you really want to get into game programming. I haven't tried...
  10. Replies
    10
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    2,630

    hmmmmm... not that i know of, altho ultimately it...

    hmmmmm... not that i know of, altho ultimately it depends on your compiler so maybe you can find one with that option. of course it would add those libs to all your projects which would be kinda...
  11. Thread: A idea...

    by heat511
    Replies
    4
    Views
    1,487

    ok here it is... keep in mind the code is pretty...

    ok here it is... keep in mind the code is pretty dirty and by far not the best thing i've ever coded lol. if im not mistaken i didn't know file I/O at the time...
  12. Replies
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    7,208

    yeah same man actually... i may fall under...

    yeah same man

    actually... i may fall under intermediate... not too sure. i just learned tierinary (sp?) operators and can't wait to throw those in some apps.
  13. Replies
    24
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    2,791

    ok i understand the syntax now... that is the...

    ok i understand the syntax now... that is the pimpest thing in the universe
  14. Thread: Beginner...

    by heat511
    Replies
    38
    Views
    5,740

    wow... it really all depends on what your skill...

    wow... it really all depends on what your skill level is and what you want to do.

    if you would like to learn opengl, nehe is a great source
    http://nehe.gamedev.net
  15. Replies
    24
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    2,791

    #include main() { highest=( (a>b)...

    #include<iostream.h>
    main()
    {
    highest=( (a>b) ? ((a>c) ? a : c) : ((b>c) ? b : c) );
    }


    im amazed that compiled. never seen syntax like that before. how does it work?
  16. Thread: A idea...

    by heat511
    Replies
    4
    Views
    1,487

    i have an old text based game at home. it's a...

    i have an old text based game at home. it's a decent start to a game but has some problems in the battle code. it uses color and getch for key input. i haven't looked at the source in a long time...
  17. Replies
    49
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    11,336

    william hung!

    he's the most powerful guy ever. he was completely destroyed on american idol and he's still kicking. this guy is unstoppable.

    http://www.williamhung.net/

    ok seriously tho... i think world...
  18. Replies
    13
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    3,726

    so unions are kinda like structs in c++? EDIT:...

    so unions are kinda like structs in c++?

    EDIT: nm just read up on em... cool
  19. Replies
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    2,649

    a lot of schools really look for leadership...

    a lot of schools really look for leadership qualities. forming a club or leading a team would really help in that regard.
  20. Thread: GMail

    by heat511
    Replies
    42
    Views
    11,156

    wow

    i hadn't heard about this at all... sounds awesome tho

    i have 10 megs and i have to purge it every once and awhile b/c some of my larger word docs for classes take like 2 megs... i can't wait...
  21. Thread: Virtual disks?

    by heat511
    Replies
    13
    Views
    1,471

    you'll never get even close to that rate when you...

    you'll never get even close to that rate when you actually transfer... at least in my experience
  22. Replies
    6
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    8,010

    i just posted a 900 line program... you can. and...

    i just posted a 900 line program... you can. and i for one would love to look at the code.
  23. Replies
    20
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    3,004

    hmmmm where is your basecode coming from, nehe? ...

    hmmmm where is your basecode coming from, nehe?

    go ahead and post your entire code. ill bet your modelview matrix isn't showing the polygon.
  24. Replies
    12
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    2,803

    try disabling or enabling vsync in your graphics...

    try disabling or enabling vsync in your graphics card options (that limits the fps to whatever your refresh monitor rate is... at least in opengl)
  25. Replies
    20
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    3,004

    glBegin(GL_QUADS); ...

    glBegin(GL_QUADS);
    createcorner(1.0,0.0,0.0, 0,-5,0);
    createcorner(1.0,0.0,0.0, 0,7,0);
    createcorner(1.0,0.0,0.0, -1,7,0);
    createcorner(1.0,0.0,0.0, -1,-5,0);...
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