Well, I haven't been online in a few months. I just got on and tried to view GameDev.net, a regular community for me, but it wasn't there. What happened?
Type: Posts; User: TFS_Waldo
Well, I haven't been online in a few months. I just got on and tried to view GameDev.net, a regular community for me, but it wasn't there. What happened?
I've never had problems with the DirectX 9 SDK using Visual C++ 6.0. I have VS 6.0 Enterprise Edition. And I have done quite a bit of DX9, and never had problems as far as linking to DX9, etc.
Have you looked into registry programming. That's usually where programs store a font. Or maybe you could write the 'LOGFONT' object to a pre-created file (such as 'data/font.dat') and reading it...
Well, you can use OpenGL from within SDL. It makes it a little easier than using the Win32 API to create a window, etc. You just have to setup SDL for OpenGL, and initialize OpenGL. And that's it.
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