I found the problem. It was a rounding error with my SetBounds function. It kept rounding the value down to zero, so i got rid of "1 / " and in my maptosphere function replaced
NewVec->SetX((mx /...
Type: Posts; User: RhysyngSun
I found the problem. It was a rounding error with my SetBounds function. It kept rounding the value down to zero, so i got rid of "1 / " and in my maptosphere function replaced
NewVec->SetX((mx /...
I've been trying to get a working arcball system. I've looked at several of the tutorials scattered across the web and compared thousands of lines of source code to my own. I don't know if anyone's...