Ok well, I managed to fix the problem. If anyone has a similiar problem and cant figure it out, PM me and I'll tell you how.
Type: Posts; User: 7EVEN
Ok well, I managed to fix the problem. If anyone has a similiar problem and cant figure it out, PM me and I'll tell you how.
Oh, I see. So its just a matter of choice. I think I'll start putting "std::" now, just to develope a good habit.
Same result. On my first test I had no errors but 1 warning saying that the SDL library file I linked, conflicted with the default lib and that to get rid of the warning, activate "/NODEFAULTLIB"....
If this question seems stupid, than please just ignore it. But, I've been programming in C++ for awhile. I have seen 2 varities of coding styles, one without namespace, which I use:
cout<<"Hi...
Theres 4 different kinds of DLLs listed there:
Multi-threaded(/MT)
Multi-threaded Debug(/MTd)
Multi-threaded DLL(/MD)
Multi-threaded Debug DLL(/MDd)
The last one is the one that is already...
I just recently un-installed Dev C++ and installed Visual Studio 2005 Beta 2, and I installed SDL 1.2.8 for it. I was testing to see if I had set up SDL for Visual Studio correctly, when it gives me...
Yes I have. RF script isn't that bad of a language but that engine was geared more towards beginners. Thats why I found Genesis3D so appealing, it has almost unlimited possibilities for a freeware...
I've tried DevPaks, I get linker error. Do I have to set my project into Windows Project or something?
Um, I've been doing game design for awhile, but this is the first time using a Library ( been using Genesis3D and GMax for modelling ), and I've been trying to install SDL and Allegro on Dev C++ for...
Not too sure if this is the best option, but why dont you just download that header file off the internet and move it into that directory yourself? Seems fairly simple...