It's going okay except the fact that I have no time to work on it for a long time :(
But here's my code anyway:
#include <cstdlib> //includes rand() function (an example: when rand() %3 means...
Type: Posts; User: blankstare77
It's going okay except the fact that I have no time to work on it for a long time :(
But here's my code anyway:
#include <cstdlib> //includes rand() function (an example: when rand() %3 means...
Yes, it's required to say ...it's the law.
Yes, of course. But seriously, we're not talking a big leap here. It's not only good output since you design it specifically for your needs, it's yours; you own it. Having said that, it's also a...
You know what's better? Making your own.
Okay can you guys make a list of what a programmer should know before tackling games?
Functions, pointers, polymorphism, inheritance...you get the idea.
What libraries too?
? :confused:
Yes, agreed.
And as for the math aspect, I'm already in Pre-Calculus so I'm doing fine. Next year when I actually start my 3d game i'll already know about vectors and such. Matrices are a piece...
Well what skills are required?
Obviously mastery of C++. But what else?
What about custom graphics? Why not code it myself? To learn how everything works.
EDIT:
Fixed it. It's because I named a function Monster() and a class Monster so there was confusion. Changed function name to randMonster();.
By the way, I don't want to use OpenGL or Direct3d for my first project. What about writing 3d in just C++? Possible?
I'm having trouble.
I define a
class Monster {
//yada yada attributes
}
Monster Rabbit;
Monster Mouse;
What about C# in games (math computations only). How would you "glue" it with the C++ code per se? Would it be just as effective to use C++ only? Or just ignore all languages and only use C#?
I...
C# 2.0
Is it better than C++? Is it just a glorified version of C#? I hear it's supposedly supposed to replace C++ all together. It comes out in April.
Okay my friend thinks he knows everything about computers and how to make 3d games and stuff.
My question is that he said that .asp and .net were like the glue of the program and C++ was the...
CODE UPDATE:
#include <cstdlib> //includes rand() function (an example: when rand() %3 means
//means that the answer can be either case/value 0, 1, or 2!
#include <string>
#include...
That's it? Vectors are just 3D points that form line segments and view frustrums?
#include <cstdlib> //includes rand() function (an example: when rand() %3 means
//means that the answer can be either case/value 0, 1, or 2!
#include <string> // used for
#include <iostream>...
I want to learn it, not take shortcuts. "Hassle" is usually associated with laziness.
I was using cout. But anyway I fixed it:
#include <cstdio>
#include <cstdlib>
#include <string>
#include <cmath>
#include <iostream>
using namespace std;
#include <cstdio>
#include <cstdlib>
#include <string>
#include <cmath>
#include <iostream>
using namespace std;
float Squareroot(float x);
float Add(float x, float y);
float Subtract(float...
Don't let the name fool you. Seriously though, those books are great for beginners and I'm learning a lot from it. Then I'll move on to an advanced book. I am by no means stating that this book has...
That is a decent book. What are you talking about.
So basically it's kinda pointless?
Should I put those arguments in?
I mean i've been programming for a while and int main(//nothing here) has been doing fine for me.