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  1. Replies
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    yep.

    yep.
  2. Thread: Sound

    by MystWind
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    1,384

    ah great thanks a load havn;t found it yet but...

    ah great thanks a load havn;t found it yet but I'll figure ! :D ty!

    EDIT : ARGH ,I can't find that freakin option...I'll do it tomorrow...( i use Dev as a compiler , it doesn;t has the linker tab...
  3. Thread: Sound

    by MystWind
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    12
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    1,384

    anyone?

    anyone?
  4. Thread: Sound

    by MystWind
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    1,384

    great thanks for the help... only problem left is...

    great thanks for the help... only problem left is I don't know how to link to winmm.lib ?'

    anyone > plz tell me how to link to winmm.lib?
  5. Thread: Sound

    by MystWind
    Replies
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    1,384

    nope

    nope didn;t work out as i hoped it would:9 I'll just post my code :S can't do it alone.

    test.cpp


    #include "ding.wav"
    #include "Mmsystem.h."
    #include "Coredll.lib."
  6. Thread: Sound

    by MystWind
    Replies
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    1,384

    this is what I allready came up with : ...

    this is what I allready came up with :


    PlaySound("ding.wav",NULL,SND_ASYNC|SND_FILENAME);

    but I include it this way : [CODE]#include "ding.wav"[\CODE]
    didn;t work.

    edit : [CODE]...
  7. Thread: Sound

    by MystWind
    Replies
    12
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    1,384

    Sound

    hey guys (i'm back),

    I've been looking on the internet for about 3.5 hours now, and still havn't found the sollution.
    I'm trying to play a sound ( bling.wav ) in my Windows application.
    I can't...
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    I'm leaving the forum now but one thing : an a.i...

    I'm leaving the forum now but one thing : an a.i stand for artificial inteligence , that means you can't define evry turn , you must get the computer to DECIDE a move , by let him not do the other...
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    alright I got 4 bad reputation replys now .....

    alright I got 4 bad reputation replys now .. can't you just ask anymore on a forum ?
    they all say : don;t be silly etc.... silly ? I just don't know... hmm well I'm leaving the board because of...
  10. Replies
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    I'm considdering it right now ;) Thanks for the...

    I'm considdering it right now ;) Thanks for the good idea.
  11. Replies
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    about the game design- I have ( really ! ) great...

    about the game design- I have ( really ! ) great exerience on that: www.gamemaker.nl it sounds easy : it is. but it gives you , just like flash as I hear you say , the right sight on things what a...
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    ok :) sorry for having a bit rude reply. thanks...

    ok :) sorry for having a bit rude reply.
    thanks ( both ) for the reply.. Its way clearer to me now , I think I'll stick to C++ only for quit some time then.
    p.s : I'm not the only one who's going...
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    1.) one site said so. 2.) well thanks for...

    1.) one site said so.
    2.) well thanks for comparing me with a child whos always bugging you.
    3.) I've got a whoile live ahead of me and the FINAL GOALis working on that.ofcourse I understand it...
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    what language?

    hi ,

    as you know I want to write an 2D MMORPG .
    well I now know what c++ quite can do...
    but in what language should I write it ?
    in openGL ? directX ? something else ?
    I know windows uses...
  15. Thread: Make Files

    by MystWind
    Replies
    6
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    1,519

    #include #include using...

    #include <fstream>
    #include <iostream>

    using namespace std;

    int main()
    {
    char str[10];

    //Creates an instance of ofstream, and opens example.txt
  16. Replies
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    I might join the tic tac toe. I'll start now. :)

    I might join the tic tac toe.
    I'll start now. :)
  17. Replies
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    I'm flabergasted. well you use cin >> x; ...

    I'm flabergasted. well you use

    cin >> x;

    to input x

    or was this all a joke?looks like one :confused:

    edit : oh the tool : lol , well I didn;t write that way when I was 12... good one...
  18. Thread: Compiler bug?

    by MystWind
    Replies
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    904

    lol salem:P I don't think he should have posted...

    lol salem:P
    I don't think he should have posted that on a forum like this one :P
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    ok , ( tell me if I'm wrong ) I think it gets...

    ok , ( tell me if I'm wrong ) I think it gets affected by the other cin in your program : it kinda skips it. what you can do is put two cinget(); after eachother... ok its not the best code but I'm...
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    mine

    alright I written one wich works PERFECTLY in my dev-C++
    it it doesn;t work you should re-install your dev-C++ compiler.


    #include <iostream>

    using namespace std; // using standard libary //...
  21. http://cboard.cprogramming.com/announcement.php?f=...

    http://cboard.cprogramming.com/announcement.php?f=3&announcementid=39
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    I can't wait to see your A.I , I'm an A.I fan ! :D

    I can't wait to see your A.I , I'm an A.I fan ! :D
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    yea , that took my attention too , but i though i...

    yea , that took my attention too , but i though i might have been a C dialect ( I'm a C++ programmer ).
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    #include int main(void) { int...

    #include <stdio.h>

    int main(void)
    {
    int i,temp;

    for (i=1; i<=2;i++)
    {
    do {
  25. although its written in C++ ? oh ok... but cool...

    although its written in C++ ? oh ok... but cool eh :D

    I tryed 3 months ago to aply to the team - as a music maker , but they said my music program wasn;t good enoufh although they liked my style...
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