Thanks for the replies, Yeah its all fixed. The AnimFile* wasnt really necessary as value worked just fine. That and the use of the string class solved problems.
ohh and yes just irtating...
Type: Posts; User: Ted_Striker
Thanks for the replies, Yeah its all fixed. The AnimFile* wasnt really necessary as value worked just fine. That and the use of the string class solved problems.
ohh and yes just irtating...
Thanks for the replies, especially Ah_Tze. AnimFile is acually a struct which is why I need to loop through the map and delete everything before calling clear. But you make a good point about...
Wow!! your right according to SGI, yet visual studios library says yes. Thats messed up. In either case I got rid of the erase and used clear() after the loop yet it still hangs up when I reach the...
sup guys
Just joined the forums. Im having some STL problems with deleting dynamic memory.
The problem happens when I get to the last element left in the map. My guess is im not revalidating...