Search:

Type: Posts; User: Ted_Striker

Search: Search took 0.01 seconds.

  1. Replies
    16
    Views
    7,910

    Thanks for the replies, Yeah its all fixed. The...

    Thanks for the replies, Yeah its all fixed. The AnimFile* wasnt really necessary as value worked just fine. That and the use of the string class solved problems.

    ohh and yes just irtating...
  2. Replies
    16
    Views
    7,910

    Thanks for the replies, especially Ah_Tze. ...

    Thanks for the replies, especially Ah_Tze. AnimFile is acually a struct which is why I need to loop through the map and delete everything before calling clear. But you make a good point about...
  3. Replies
    16
    Views
    7,910

    Wow!! your right according to SGI, yet visual...

    Wow!! your right according to SGI, yet visual studios library says yes. Thats messed up. In either case I got rid of the erase and used clear() after the loop yet it still hangs up when I reach the...
  4. Replies
    16
    Views
    7,910

    STL map and dynamic memory

    sup guys
    Just joined the forums. Im having some STL problems with deleting dynamic memory.
    The problem happens when I get to the last element left in the map. My guess is im not revalidating...
Results 1 to 4 of 4