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    thanks a lot all of you...I guess I am influenced...

    thanks a lot all of you...I guess I am influenced by my previous work in C++ and it's high performance reputation...The best way now would be to use Python or Ruby on Rails to structure the web app....
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    thanks a lot for your replies...so basically I...

    thanks a lot for your replies...so basically I could do all of the front-end work in one of the scripting languages and then call C++ functions for computationally intensive tasks....i just wanted to...
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    ha ha...sorry about that... I require maximum...

    ha ha...sorry about that...

    I require maximum server side processing of image data...so like with html and scripting: I would execute a script on the server side using a POST...

    I want to know...
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    Web application structure

    Hi all,

    I want to use C++ to develop a Web Application where performance is pretty much everything...Would just like to know how someone goes about using C++ in such an environment...e.g. how does...
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    sorry about that... im just documenting a...

    sorry about that...

    im just documenting a process control application...so the troubleshooter will run independently of the application...

    the user can open the troubleshooter file and then go...
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    hmmm...could anyone tell me whether this can be...

    hmmm...could anyone tell me whether this can be done using HTML Help workshop or WinHelp?
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    XP Style Troubleshooter

    i want to deploy a troubleshooter / help desk / guide kind of thing separately with my application...

    you know like in XP: Start > Help & Support

    you get this window where it asks you questions...
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    http://www.winprog.org/tutorial/ ...

    http://www.winprog.org/tutorial/

    http://www.functionx.com/bcb/topics/wndfunds.htm
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    ya you can...

    ya you can...
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    i kind of wanted the entire thing to be a...

    i kind of wanted the entire thing to be a standalone application...so i want a very simple GUI in C++ where the user enters the sequences, makes selections etc...(this I can do with Borland C++), and...
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    thanks CornedBee! looks pretty much exactly what...

    thanks CornedBee! looks pretty much exactly what I was looking for. One last question and I don't want to start a new thread on it because I found some info. using Search anyway...

    What I'm...
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    this is what i'm planning to do now (since...

    this is what i'm planning to do now (since potentially the dataset could be huge)...please comment!


    \\MULTIMAP called DATA made of struct {int x, int y} and int z (key, duplicates allowed)...
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    thanks Prelude...do you think this would be...

    thanks Prelude...do you think this would be 'substantially' better than using two maps...each with a different key value? would be straightforward enough for but the performance hit would be bad...
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    thanks Daved. i guess two maps will have to do...

    thanks Daved. i guess two maps will have to do for the comparisions. It would be easier if I had a container that stored multiple number of pairs instead of just one pair. That way I could choose one...
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    thanks a lot Zach. I'm trying other things right...

    thanks a lot Zach. I'm trying other things right now...most notably replacing STL maps with has_maps...you think there's a performance benefit in that?
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    Hash_map, STL maps query

    1) what's the performance benefit of using hash_maps over normal maps?

    2) can i set multiple keys in either?

    3) if i have a struct (with element: int x, y;) as an entry in the maps and I want...
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    hi guys...here's another graph with another...

    hi guys...here's another graph with another comparision...this is another method i investigated...where i would have structs for A,B,C, and D and then and x-vector and a y-vector in each of them. If...
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    so Zach, given this situation...how could i get...

    so Zach, given this situation...how could i get help through pointers...i actually tried doing a bit of research on this but i can't nail it down...but i made this figure (an extension of the graph...
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    thanks Zach L., I never thought about using...

    thanks Zach L., I never thought about using pointers in my case...my program is a sequence comparision algorithm...Prelude I know where the performance hit is coming from so I want to get around...
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    hmm...i don't really know i'm confused...

    hmm...i don't really know i'm confused myself...it's just that the computation involved is HUGE...sequence comparisions with upto 10,000 letters in each sequence (made up of 6 different types of...
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    Self-Updating Data Structures...

    I need something that updates itself, like for instance a linked-list or a chain or something. When you set a parameter let's say x = 1, then the x in the entire chain updates to 1. I know I can do...
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    ya i was hoping there was a simpler way...this...

    ya i was hoping there was a simpler way...this way i have to make another map that stores only the single keys and then compare these against the multimap keys when i want to do the transfer...one...
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    Regarding the VC++ thing, I want to know which...

    Regarding the VC++ thing, I want to know which supports plotting graphs in the most efficient manner possible.

    I have several values for keys, e.g. -3, -1, -1, 2, 3, 3, 3, 4 like that...but let's...
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    oh ok...So, what's the best way to pick out all...

    oh ok...So, what's the best way to pick out all keys with the same value (e.g. Key = 3) and then store these MAP entries in another data structure; given that I don't know the key values beforehand....
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    another thing Iamien. I don't object to using...

    another thing Iamien. I don't object to using classes. I just thought representing coordinates as objects of some class and then processing them as objects instead of structs or simple numbers might...
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