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Type: Posts; User: cruxis

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  1. Ahh thanks thats what I was looking for fprintf()...

    Ahh thanks thats what I was looking for fprintf() does the trick nicely. I looked at it for ages and fprintf() never even entered my mind. lol Thanks very much :D

    Heres the section that needed...
  2. Prints IP string out to console ok, But wont fwrite() them

    OS = Windows XP, Compiler = Microsoft Visual C++
    I want to save out the computers various IPs to a log. Here is my Function that works fine up untill saving the actual IPs to the log.


    void...
  3. Replies
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    4,183

    Yes I also Have this problem, I can send udp...

    Yes I also Have this problem, I can send udp packets to a server, But how to I specify the port for the client to use. Rather than any old random one thats free. Info Im finding info mainly releated...
  4. Thread: xor Encryption

    by cruxis
    Replies
    5
    Views
    2,036

    Whats that /8? , The last bit of the byte Ive...

    Whats that /8? , The last bit of the byte
    Ive tried making the encryption to that decryption function. Heres my attempt.
    Encryption is not really what it is I assume just some mangling of data.
    ...
  5. Thread: xor Encryption

    by cruxis
    Replies
    5
    Views
    2,036

    xor Encryption

    I am trying to work out the encryption function to the following decryption function.


    char* buf;
    unsigned int nKey = buf[3] << 24;
    nKey |= buf[2] << 16;
    nKey |= buf[1] << 8;
    nKey |=...
  6. Thread: IP logging

    by cruxis
    Replies
    5
    Views
    2,477

    Thanks for replies, I have solved the prolem...

    Thanks for replies, I have solved the prolem using madCodeHook and using system hooking to inject my code into the games own server. Heres a very freeware hook code and documentation for those...
  7. Thread: IP logging

    by cruxis
    Replies
    5
    Views
    2,477

    IP logging

    How would I log IP connections to a game server that I am running thats using winsocks. Ive have used 3rd IP loggers for games such as delta force and quake but have no idea how the authors did this....
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