Ahh thanks thats what I was looking for fprintf() does the trick nicely. I looked at it for ages and fprintf() never even entered my mind. lol Thanks very much :D
Heres the section that needed...
Type: Posts; User: cruxis
Ahh thanks thats what I was looking for fprintf() does the trick nicely. I looked at it for ages and fprintf() never even entered my mind. lol Thanks very much :D
Heres the section that needed...
OS = Windows XP, Compiler = Microsoft Visual C++
I want to save out the computers various IPs to a log. Here is my Function that works fine up untill saving the actual IPs to the log.
void...
Yes I also Have this problem, I can send udp packets to a server, But how to I specify the port for the client to use. Rather than any old random one thats free. Info Im finding info mainly releated...
Whats that /8? , The last bit of the byte
Ive tried making the encryption to that decryption function. Heres my attempt.
Encryption is not really what it is I assume just some mangling of data.
...
I am trying to work out the encryption function to the following decryption function.
char* buf;
unsigned int nKey = buf[3] << 24;
nKey |= buf[2] << 16;
nKey |= buf[1] << 8;
nKey |=...
Thanks for replies, I have solved the prolem using madCodeHook and using system hooking to inject my code into the games own server. Heres a very freeware hook code and documentation for those...
How would I log IP connections to a game server that I am running thats using winsocks. Ive have used 3rd IP loggers for games such as delta force and quake but have no idea how the authors did this....