Battlestone (Isometric RPG)

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  1. #1
    Registered User
    Join Date
    Jan 2008

    Battlestone (Isometric RPG)

    Hey guys, I'm recruiting team members for a project I've been working on for a while. Send me an email if you're interested in joining.

    Team name:

    Project name:

    Brief description:

    The game is a 2D Japanese style turn-based RPG set in a fantasy world. (Think Breath of Fire, Suikoden I or II, early Final Fantasy)

    The story is revolves around an on going war between humans and elves, and an ancient ruin known as the BattleStone. The stone was found during the last 100 years of the war, when the current emperor was on his campaign in the heart of the Elven homeland. Since then a cease-fire has been called, and the people enjoy a temporary piece. The stone is now in hands of the emperor's top mages, who research franticly trying to unlock the secrets behind its' crystal walls. Ark, a young soldier in the imperial army, is about to be assigned a new mission, one that will change his life forever.

    Target aim:
    Freeware or shareware.

    Home brewed engine

    None. Sorry, this is volunteer work for the time being.

    Talent needed:
    2D artists
    2D animators
    C++ Programmers
    Engine programmers
    Level builder programmers
    Game editor programmers (Familiar with and GDI+)

    (Programmers: A good knowledge of C++ is necessary. In addition, they should be familiar with DirectX, Win32 functions, and possibly the .NET framework (although that one's not necessary)

    Check for more information.


    Additional information:
    I've been working on the idea for a few years now. I have written over 170 pages of dialog for the game (which is about 90% complete), along with a design document. I have put a lot of time and effort into this idea, so I am very series about it.

    (for additional information check the forum )


    (please title the subject battlestone):


    More at:

    New flash demo:
    We're changing the battle view from the isometric perspective to a more view. The rest of the game will still be isometric, just not the battles. (6.19MB) -- doesn't seem to work unless you download it (right click link / save as)

    Old flash demon:

    Playable Battle demo: This is a prototype build of the battle system our programmer put together (it's a little outdated, but our new one isn't done yet). It has some graphical issues and there aren?t any sound effects yet, but it?s fully playable.

  2. #2
    Dr Dipshi++ mike_g's Avatar
    Join Date
    Oct 2006
    On me hyperplane
    Sounds cool, I used to love the old Suikoden games. Unfortunately I'm too busy with other stuff at the moment, and I dont know much about win32 programming anyway, but good luck with it. If you end up with something playable give us a shout and I'll test it for you

  3. #3
    Registered User
    Join Date
    Jan 2008
    Thanks, I'll let you know

  4. #4
    Super Moderator VirtualAce's Avatar
    Join Date
    Aug 2001
    Looks great and like you have some direction and goals. Very nice editor. Did you code it yourself. I am sorry you are in Vista, but other than that everything looks well thought out.

    PM me and I'll see if I'm interested.

  5. #5
    Registered User
    Join Date
    Jan 2008
    I sent you a pm. No I didn't code it. (In case you're wondering) I wrote the design doc for the game, created the website and all the artwork (concept art, tiles, etc.), wrote the script for the game (170 pages), and made the flash demos.

  6. #6
    Registered User
    Join Date
    Jan 2008
    Update (still looking for programmers)

    Character sprite

    Map test I put together:

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