Battlestone (Isometric RPG)

This is a discussion on Battlestone (Isometric RPG) within the Projects and Job Recruitment forums, part of the Community Boards category; Hey guys, I'm recruiting team members for a project I've been working on for a while. Send me an email ...

  1. #1
    Registered User
    Join Date
    Jan 2008
    Posts
    4

    Battlestone (Isometric RPG)

    Hey guys, I'm recruiting team members for a project I've been working on for a while. Send me an email if you're interested in joining.

    Team name:
    Undecided

    Project name:
    BattleStone

    Brief description:

    The game is a 2D Japanese style turn-based RPG set in a fantasy world. (Think Breath of Fire, Suikoden I or II, early Final Fantasy)

    The story is revolves around an on going war between humans and elves, and an ancient ruin known as the BattleStone. The stone was found during the last 100 years of the war, when the current emperor was on his campaign in the heart of the Elven homeland. Since then a cease-fire has been called, and the people enjoy a temporary piece. The stone is now in hands of the emperor's top mages, who research franticly trying to unlock the secrets behind its' crystal walls. Ark, a young soldier in the imperial army, is about to be assigned a new mission, one that will change his life forever.

    Target aim:
    Freeware or shareware.

    Technology/Engine:
    Home brewed engine

    Compensation:
    None. Sorry, this is volunteer work for the time being.

    Talent needed:
    2D artists
    2D animators
    C++ Programmers
    Engine programmers
    Level builder programmers
    Game editor programmers (Familiar with vb.net and GDI+)

    (Programmers: A good knowledge of C++ is necessary. In addition, they should be familiar with DirectX, Win32 functions, and possibly the .NET framework (although that one's not necessary)

    Check http://www.battlestone.net/helpwanted.htm for more information.

    ScreenShots:






    Additional information:
    I've been working on the idea for a few years now. I have written over 170 pages of dialog for the game (which is about 90% complete), along with a design document. I have put a lot of time and effort into this idea, so I am very series about it.

    (for additional information check the forum http://battlestone.net/forum/index.php )

    Website:
    http://www.battlestone.net/

    Contacts
    (please title the subject battlestone):
    Bedlam@mindspring.com

    Artwork:

    http://www.battlestone.net/images/Dragon.jpg

    http://www.battlestone.net/images/demonchick.jpg

    http://www.battlestone.net/images/DarkKnight.jpg

    http://www.battlestone.net/images/demon.jpg

    More at: http://www.battlestone.net/artwork.htm


    New flash demo:
    We're changing the battle view from the isometric perspective to a more view. The rest of the game will still be isometric, just not the battles.

    http://www.battlestone.net/NewDemo.swf (6.19MB) -- doesn't seem to work unless you download it (right click link / save as)

    Old flash demon: http://www.battlestone.net/battle.swf

    Playable Battle demo: This is a prototype build of the battle system our programmer put together (it's a little outdated, but our new one isn't done yet). It has some graphical issues and there aren?t any sound effects yet, but it?s fully playable.

    http://www.battlestone.net/BattleDemo.zip

  2. #2
    Dr Dipshi++ mike_g's Avatar
    Join Date
    Oct 2006
    Location
    On me hyperplane
    Posts
    1,218
    Sounds cool, I used to love the old Suikoden games. Unfortunately I'm too busy with other stuff at the moment, and I dont know much about win32 programming anyway, but good luck with it. If you end up with something playable give us a shout and I'll test it for you

  3. #3
    Registered User
    Join Date
    Jan 2008
    Posts
    4
    Thanks, I'll let you know

  4. #4
    Super Moderator VirtualAce's Avatar
    Join Date
    Aug 2001
    Posts
    9,590
    Looks great and like you have some direction and goals. Very nice editor. Did you code it yourself. I am sorry you are in Vista, but other than that everything looks well thought out.

    PM me and I'll see if I'm interested.

  5. #5
    Registered User
    Join Date
    Jan 2008
    Posts
    4
    I sent you a pm. No I didn't code it. (In case you're wondering) I wrote the design doc for the game, created the website and all the artwork (concept art, tiles, etc.), wrote the script for the game (170 pages), and made the flash demos.

  6. #6
    Registered User
    Join Date
    Jan 2008
    Posts
    4
    Update (still looking for programmers)

    Character sprite


    Map test I put together: www.battlestone.net/maptest.swf

Popular pages Recent additions subscribe to a feed

Similar Threads

  1. here it is again folks...news on my rpg
    By agerealm in forum Game Programming
    Replies: 3
    Last Post: 05-31-2010, 06:58 PM
  2. problem
    By ExDHaos in forum C++ Programming
    Replies: 12
    Last Post: 05-22-2009, 04:50 AM
  3. (dev) C++ Ascii Rpg
    By kevinawad in forum A Brief History of Cprogramming.com
    Replies: 11
    Last Post: 08-10-2008, 11:10 AM
  4. Beta Arena Extreme RPG
    By Padawan in forum Game Programming
    Replies: 1
    Last Post: 08-11-2004, 08:58 AM
  5. Char Variable Probelm
    By Krak in forum C++ Programming
    Replies: 1
    Last Post: 01-26-2003, 11:34 AM

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21