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| | #1 |
| The Right Honourable Join Date: Mar 2004 Location: Where circles begin.
Posts: 1,068
| A Call for Programmers - Clockwork I started the project a few years ago as a learning project, basically. I pretty much learned to program while trying to write this thing, and as a result, it's gone through 5-6 (or more) rewrites, in several different languages. Currently, it isn't as much a learning project for me anymore. Of course I'm still learning, but I want to treat it as a serious project now, and it's gotten too large for me to tackle (stubbornly) alone anymore. There's a project overview on the website, although it's a little out of date. There's links to the screenshot gallery there as well. My last attempt was with the editor portion written in Java, and the engine in C++. I don't think that was quite the best choice anymore. My plan now is to do everything in straight C++, using wxWidgets for the editor GUI. I mostly need programmers, but anyone interested that I can bounce ideas off of would be helpful as well. For programmers, in general I need people who know a "decent" amount of C++. I'm not looking for experts or anything - as I said, I'm still learning myself. But you should at least know your way around the language. The editor will use wxWidgets, so anyone with experience there is welcome. The engine itself isn't as much it's "own" engine anymore, but more a framework tieing together other sub-engines, namely OGRE and Bullet Physics at the moment. Some knowledge of either of these libraries would be nice, but I'm still a little new to them myself. Knowledge of how game engines and such work internally would also be benifical. And now the post killer . I can't afford to pay. I'm a student, in highschool, working a minimum-wage part-time job. I can't offer a salary, only the possibility of royalties in the future if it ever gets going further, and experience.If you're interested or want more info, you can post, PM, or throw an email to daniel_at_daniel-cook_dot_net. I can also post a more recent screenshot of the last build as well, if anyone wants. Thanks.
__________________ Memorial University of Newfoundland Computer Science Mac and OpenGL evangelist. |
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| | #2 | |
| Registered Abuser Join Date: Jun 2006 Location: Toronto
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| | #3 | |
| The Right Honourable Join Date: Mar 2004 Location: Where circles begin.
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__________________ Memorial University of Newfoundland Computer Science Mac and OpenGL evangelist. | |
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| pwns nooblars Join Date: Oct 2005 Location: Portland, Or
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| I have tooled around with wxWidgets (even built a small GUI that displayed some stuff, but didn't interact very much) and have a decent grasp on C++, I could probably help out in some way or another, PM me for my email, or hit me up on one of those messengers, though often it says I am online but I am at work or out and about, or lately, playing SupCom, in any case, let me know if I could be of service. |
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| | #5 |
| Crazy Fool Join Date: Jan 2003 Location: Canada
Posts: 2,596
| >located in the province of Newfoundland. crap, he's a newfie! doin dem machines der, wit da computer ting! hehe couldn't resist.
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| Registered Abuser Join Date: Jun 2006 Location: Toronto
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| No, I meant the map/texture editor and supporting utilities and what seems to be the seeds of a well-grounded start-up company (all that in addition to the website too).
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| Deathray Engineer Join Date: Mar 2007
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| I messed with wxWidgets for a limited time before. Strikes me as a C++ version of Java's swing stuff.
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| The Right Honourable Join Date: Mar 2004 Location: Where circles begin.
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![]() @Wraithan: I'll PM you later today when I get a bit more time.
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