A Call for Programmers - Clockwork

This is a discussion on A Call for Programmers - Clockwork within the Projects and Job Recruitment forums, part of the Community Boards category; Right. So some of you may have seen at one point or another my postings related to the engine/editor I've ...

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    The Right Honourable psychopath's Avatar
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    A Call for Programmers - Clockwork

    Right. So some of you may have seen at one point or another my postings related to the engine/editor I've been hacking away at currently dubbed "Clockwork".

    I started the project a few years ago as a learning project, basically. I pretty much learned to program while trying to write this thing, and as a result, it's gone through 5-6 (or more) rewrites, in several different languages.

    Currently, it isn't as much a learning project for me anymore. Of course I'm still learning, but I want to treat it as a serious project now, and it's gotten too large for me to tackle (stubbornly) alone anymore.

    There's a project overview on the website, although it's a little out of date. There's links to the screenshot gallery there as well.

    My last attempt was with the editor portion written in Java, and the engine in C++. I don't think that was quite the best choice anymore. My plan now is to do everything in straight C++, using wxWidgets for the editor GUI.


    I mostly need programmers, but anyone interested that I can bounce ideas off of would be helpful as well.

    For programmers, in general I need people who know a "decent" amount of C++. I'm not looking for experts or anything - as I said, I'm still learning myself. But you should at least know your way around the language.

    The editor will use wxWidgets, so anyone with experience there is welcome. The engine itself isn't as much it's "own" engine anymore, but more a framework tieing together other sub-engines, namely OGRE and Bullet Physics at the moment. Some knowledge of either of these libraries would be nice, but I'm still a little new to them myself. Knowledge of how game engines and such work internally would also be benifical.

    And now the post killer . I can't afford to pay. I'm a student, in highschool, working a minimum-wage part-time job. I can't offer a salary, only the possibility of royalties in the future if it ever gets going further, and experience.

    If you're interested or want more info, you can post, PM, or throw an email to daniel_at_daniel-cook_dot_net.

    I can also post a more recent screenshot of the last build as well, if anyone wants.

    Thanks.
    Memorial University of Newfoundland
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    Mac and OpenGL evangelist.

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    Clockwork Innovations is a Canadian independant game and software developer located in the province of Newfoundland. Conceived in early 2005, the organization is fairly new, and has yet to establish itself in the industry. Clockwork Innovations consists of a relatively small group of people in the fields of game and software design.
    Did you do all that, plus the website? Because if so, something tells me that you should be in more than just a minimum wage job...

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    The Right Honourable psychopath's Avatar
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    Quote Originally Posted by @nthony
    Did you do all that, plus the website? Because if so, something tells me that you should be in more than just a minimum wage job...
    Heh. All what, exactly? I wrote up everything on the website myself, but the design isn't my own. I've been planning on redesigning it to be a little more orignal, but I'm waiting untill I decide if I'm going to rename and get a new URL.
    Memorial University of Newfoundland
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    Mac and OpenGL evangelist.

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    pwns nooblars
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    I have tooled around with wxWidgets (even built a small GUI that displayed some stuff, but didn't interact very much) and have a decent grasp on C++, I could probably help out in some way or another, PM me for my email, or hit me up on one of those messengers, though often it says I am online but I am at work or out and about, or lately, playing SupCom, in any case, let me know if I could be of service.

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    Crazy Fool Perspective's Avatar
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    >located in the province of Newfoundland.


    crap, he's a newfie! doin dem machines der, wit da computer ting!

    hehe couldn't resist.

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    Quote Originally Posted by psychopath View Post
    Heh. All what, exactly? I wrote up everything on the website myself, but the design isn't my own. I've been planning on redesigning it to be a little more orignal, but I'm waiting untill I decide if I'm going to rename and get a new URL.
    No, I meant the map/texture editor and supporting utilities and what seems to be the seeds of a well-grounded start-up company (all that in addition to the website too).

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    Deathray Engineer MacGyver's Avatar
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    I messed with wxWidgets for a limited time before. Strikes me as a C++ version of Java's swing stuff.

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    The superhaterodyne twomers's Avatar
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    >> Last updated on December 18th, 2007.
    Eh... Right.

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    The Right Honourable psychopath's Avatar
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    Quote Originally Posted by Perspective
    crap, he's a newfie! doin dem machines der, wit da computer ting!
    I was about to try and tell you that none of us actually talk like that...but then I remembered that I personally know a few people that do.

    Quote Originally Posted by @nthony
    No, I meant the map/texture editor and supporting utilities and what seems to be the seeds of a well-grounded start-up company (all that in addition to the website too).
    The world, material, and shader editors that are built-in to Clockwork I've all done myself. Although they're in a fairly basic state (the material editor most of all; I'll probably try and redesign it, because it's a little broken). The shader editor had syntax highlighting in the last version, but no auto-indent, or compiler info. The world editor was the most complete; it had all the basic functionality, but was just adding other features and stuff to actually drop into it.

    Quote Originally Posted by tomers
    Eh... Right.
    Well, I did say it was a little out of date.

    @Wraithan: I'll PM you later today when I get a bit more time.
    Memorial University of Newfoundland
    Computer Science

    Mac and OpenGL evangelist.

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