So here I am with a great idea for an online MMORPG with no company to implement it. I was a bit put off at first, but I soon realized that with a bit of ingenuity I may be able to pull this off.
Here's the idea: The game will be developed under almost a stock share system except you don't buy the shares, you code for them. Depending on the difficulty of the task including the amount of lines coded, the difficulty of the task, the level of knowledge needed, the hours taken etc. an amount of shares are given. Upon completion of the game I would like to see it implemented in a similar fashion to the game Silkroad Online which is free (or cheap) to download and play, but there are certain items in the game which are only available in an online store which make the game easier/faster/more fun/etc. however, I would not be opposed to getting the game published if the offer is both decent and on the table. Regardless of what happens, the decision of what to do would be handled by a vote based on shares and any profit would be split among shareholders.
I am going to write up a design doc for the game in general, but I know I will need developers in C++, OpenGL/DirectX, SQL along with 3D modelers. If anyone is interested in potential development shoot me an email at CaptainPatent@gmail.com and hopefully this will get off the ground. I will throw a copy of the design doc back to you as soon as it is complete which a preliminary one should be done soon. Even if we only start with just a couple people, the coder base will grow as time goes on. Keep in mind that even if this doesn't go anywhere it would be great on a resume especially if you keep your code segments.
The game itself would be loosely based off of the old mechwarrior series and you are a mercenary group which is hired out for particular tasks. Levels in this game are instead the class of vehicle you are able to pilot and salvaging will help you gain weapons and mech chassis, but you have to bring along a salvage craft and maintain it along the way. I would also like to create player interaction by creating an entire trade economy along with (of course) PvP action and the ability to for parties to complete missions. I can go much deeper into the details, however I would at least like to see server/client up and running by the end of this project along with an online store where in-game goods could be purchased for what may eventually be real money. I know there is a lot of talent on these forums so right now I'm just seeing who is interested in potentially helping with development. I can give you more details after I get at least a small base of people.