Commerical MMORPG Developer Opp

This is a discussion on Commerical MMORPG Developer Opp within the Projects and Job Recruitment forums, part of the Community Boards category; Not a game I'd be interested in...oh well....

  1. #16
    Insane Game Developer Nodtveidt's Avatar
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    Not a game I'd be interested in...oh well.
    Code:
    cout << "Language comparisons are dumb";
    echo("Language comparisons are dumb");
    PRINT "Language comparisons are dumb"
    alert ("Language comparisons are dumb")

  2. #17
    (?<!re)tired Mario F.'s Avatar
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    > I've been asked by others, can you assure the money, I can compensation, if the developers can assure a well put together team who works with dedication to achieve this creation. Your compensation depends on your commitment and work. That is only fair, and only rational.

    It may seem so. But in the real world, your commitment and the quality of your work can easily be spoiled by an undisciplined team and weak leadership. This is all more common in exactly the working environment you propose to create.

    > The plan to make money and we succeed during the free version is not what we're aiming at. The goal we seek to achieve is, a game that is both innovative with a more interactive and dynamic world and more options for players, include it with enjoyable 3D Graphics, and provide a good and clean community for players to play in.

    Again that is only what you want. And it just happens that is... hmm... what everyone wants. Your objectives aren't different from anyone else who came, tried, and failed before. What I was talking about was a plan, not the objectives. Don't mess the two.

    > A new major Q&A about game features and game information has been posted.

    Do you realize you answer yes to everything? I mean, everything! There's isn't there one single "No. Maybe later", or a "No. We don't have the knowledge or a plan to do it".

    I'm sorry Th3Guy. I shouldn't be saying all this crap. Usually I don't... I rarely do actually. It's not right. But what I'm trying to do here is not bash you or your project. I just have the time... so what I am really trying to do is to make you realize that your attitude, speech and ideals are absolutely no different from the many others I've heard in the past. Here and in another forums.

    Quiet curiously some have surprised me. RuneScape is such an example as I knew very well one of the developers back in the days on the lockergnome newsgroups. But this is so rare, you wouldn't believe it. And they did have one thing you don't. They knew each other very well.

    What I suggest, if you are really still reading this, is for you tone down that enthusiasm a little and come back to earth. Things don't just happen because you believe in them. Set more modest objectives (objectives that you can actually establish with deadlines and development plans), make a small (you and 2 or 3 people more. Tops!) and dedicated team. Throw out anyone that starts to look like they aren't trustworthy. Even if that means stalling the project. More important now is to get the right people. Only then you can get the right game.

    Don't try to do everything now. Don't promise things you don't know if you can do. And especially if the only thing you have to back it up is one of the programmers saying "Oh yeah, that can be done!". Let him do it or come up with a demo. If its good, you can establish a plan, more deadlines and put the new info on the webpage. Start small... That post on the website made me grin. Sorry.
    The programmer’s wife tells him: “Run to the store and pick up a loaf of bread. If they have eggs, get a dozen.”
    The programmer comes home with 12 loaves of bread.


    Originally Posted by brewbuck:
    Reimplementing a large system in another language to get a 25% performance boost is nonsense. It would be cheaper to just get a computer which is 25% faster.

  3. #18
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    > Do you realize you answer yes to everything? I mean, everything! There's isn't there one single "No. Maybe later", or a "No. We don't have the knowledge or a plan to do it".

    The Q&A's purpose was to inform people of what our goals in the game were to be. Seeing what we have ideas for and what our team is capable of doing. Most of the ideas listed there will be implemented during first release, others will not come out until later on during the game's journey in the market.

    > What I suggest, if you are really still reading this, is for you tone down that enthusiasm a little and come back to earth. Things don't just happen because you believe in them. Set more modest objectives (objectives that you can actually establish with deadlines and development plans), make a small (you and 2 or 3 people more. Tops!) and dedicated team. Throw out anyone that starts to look like they aren't trustworthy. Even if that means stalling the project. More important now is to get the right people. Only then you can get the right game.

    We are aware of this, and yes, we are not hesitating when it comes to removal of members from our team. We have done so to a few already due to a lack of dedication and a lack of performance in the team. We are efficiently replacing their job at the same rate. For example, we have removed one of our concept artists just recently, and already have two different people were are interviewing for this position. To compensate for the temporary loss, we have a model designer begin to work on concept until we can find a replacement.

    > Don't try to do everything now. Don't promise things you don't know if you can do. And especially if the only thing you have to back it up is one of the programmers saying "Oh yeah, that can be done!". Let him do it or come up with a demo. If its good, you can establish a plan, more deadlines and put the new info on the webpage. Start small... That post on the website made me grin.

    We know we can do them, we have very experienced model designers and programmers who have done similar things to what we're describing before. Also, which post?

    Thats all for now :P I need to finish writing up the official Storyline Synopsis.

  4. #19
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    The official project website has been upgraded/released.

  5. #20
    and the hat of wrongness Salem's Avatar
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    OK - you've got your website now. Anyone who wants to can now go there.
    If you dance barefoot on the broken glass of undefined behaviour, you've got to expect the occasional cut.
    If at first you don't succeed, try writing your phone number on the exam paper.
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