MechCommander 2 Source code project looking for programmers
My name is Karl
I am a member of a small team of people who are working on making some source code and content changes to Microsoft's mechcommander 2.
Our brand new moddb entry: MechCommander Omnitech mod - Mod DB
Our forum thread: MechCommander OmniTech
MechCommander 2 Background:
MechCommander 2 (MC2) was released in 2003 and the source was released in 2006. MC2 is based in the battletech universe. The stars of the battletech universe are called battlemechs and they are basically large walking tanks.
Now the reason I have visited your forum is because I am on the hunt for people who have some spare time and would like a fun side project to work on.
Basically our small group need help with the graphics code of MC2. Currently it is very limiting, no bump mapping, no LOD system, has a low polygon limit per frame which causes some of the in-game objects to be only partially drawn if the screen has many objects on it (e.g. a large battle, lots of trees, a city).
We have some code already, provided by another coder which should create a LOD system and bump mapping, but its a code fragment and needs to be implemented into the main MC2 source code package.
If someone is interested in having a play with the source code and maybe joining the team our current "list" of tasks that we would like help with are...
1. Remove the polygon limit
2. Implement the existing new rendering features present in our code chunk
3. Other (what I believe to be) smaller tasks around improving how the graphics of MC2 are handled and implementing a better memory managment system (currently the game uses statically allocated memory pools, possibly this is the source of the polygon limit?)
If interested please post or PM
Karl (by the way I am in New Zealand so I apologize to anyone who posts and doesn't get a response until the next day)