The biggest project I've worked on: ASCIIpOrtal

This is a discussion on The biggest project I've worked on: ASCIIpOrtal within the Projects and Job Recruitment forums, part of the Community Boards category; Originally Posted by phantomotap Actually, I think it is pretty cute and looks very playable, but until you have a ...

  1. #16
    Woof, woof! zacs7's Avatar
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    Quote Originally Posted by phantomotap View Post
    Actually, I think it is pretty cute and looks very playable, but until you have a version with actual portals I don't see a reason to comment.
    That makes about 0% sense.

  2. #17
    Master Apprentice phantomotap's Avatar
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    It would make sense to you to offer comments I had about the beta that is clearly very different from this latest version?!

    Soma

  3. #18
    Frequently Quite Prolix dwks's Avatar
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    @guesst: I must say that I think it's a better idea to release different versions of the program as you're writing it. That way you get feedback, etc. Far from people getting bored of it, I think it makes people get interested in the project and write maps for it and tell their friends about it. It's exciting to be able to influence the development of a program by requesting such-and-such feature and seeing it get implemented.

    That's just my opinion, of course. But it's a rather unfounded one anyway since I don't have much experience with this sort of thing.

    @phantomotap : you could get a Linux LiveCD and try my Linux binaries. Or just wait 'til guesst deems it releasable.
    dwk

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  4. #19
    Registered User guesst's Avatar
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    Quote Originally Posted by dwks View Post
    @guesst: I must say that I think it's a better idea to release different versions of the program as you're writing it. That way you get feedback, etc. Far from people getting bored of it, I think it makes people get interested in the project and write maps for it and tell their friends about it. It's exciting to be able to influence the development of a program by requesting such-and-such feature and seeing it get implemented.

    That's just my opinion, of course. But it's a rather unfounded one anyway since I don't have much experience with this sort of thing.
    My experience is from watching other indie developers release their game pre-beta, folks playing it out, getting bored or frustrated with the lack of features that will be in the game but aren't yet. Then when the game goes 1.0 the bad taste in their mouth still lingers and they don't come back. This game could seriously go that way because while folks are getting way excited by the visual mechanic, which is cool, the game itself is so blasted hard at the moment that I doubt folks, wholesale, will try it again when I get those things ironed out.

    I would have considered this overkill for this sort of game before the video went so viral it brought down my servers and overran my bandwidth limits.
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    Is there a canonical place to recieve source/binaries from? Source control could take care of that - there are places to get free subversion/git repositories, dev-xp.com, github.com, sourceforge for example.

    I recommend it. You'd be able to go back to old revisions and so forth.

    I'm also getting segfaults when boulders hit me in the third level of the version I have, unfortunately it wasn't compiled with debug info so all I can say was that it happened in play().
    As well as there being some display artefacts on both versions 32 and 64bit (linux).

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